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make warn log debug instead
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crates/bevy_gltf/src/loader.rs

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@@ -143,7 +143,7 @@ async fn load_gltf<'a, 'b>(
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} else {
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let len = mesh.count_vertices();
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let uvs = vec![[0.0, 0.0]; len];
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bevy_log::warn!("missing `TEXCOORD_0` vertex attribute, loading zeroed out UVs");
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bevy_log::debug!("missing `TEXCOORD_0` vertex attribute, loading zeroed out UVs");
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mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
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}
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