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Extract common RenderPhase code into render method (#7013)
# Objective All `RenderPhases` follow the same render procedure. The same code is duplicated multiple times across the codebase. ## Solution I simply extracted this code into a method on the `RenderPhase`. This avoids code duplication and makes setting up new `RenderPhases` easier. --- ## Changelog ### Changed You can now set up the rendering code of a `RenderPhase` directly using the `RenderPhase::render` method, instead of implementing it manually in your render graph node.
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5 files changed

+63
-81
lines changed

5 files changed

+63
-81
lines changed

crates/bevy_core_pipeline/src/core_2d/main_pass_2d_node.rs

Lines changed: 8 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ use bevy_ecs::prelude::*;
66
use bevy_render::{
77
camera::ExtractedCamera,
88
render_graph::{Node, NodeRunError, RenderGraphContext, SlotInfo, SlotType},
9-
render_phase::{DrawFunctions, RenderPhase, TrackedRenderPass},
9+
render_phase::RenderPhase,
1010
render_resource::{LoadOp, Operations, RenderPassDescriptor},
1111
renderer::RenderContext,
1212
view::{ExtractedView, ViewTarget},
@@ -77,21 +77,13 @@ impl Node for MainPass2dNode {
7777
depth_stencil_attachment: None,
7878
};
7979

80-
let draw_functions = world.resource::<DrawFunctions<Transparent2d>>();
81-
82-
let render_pass = render_context
83-
.command_encoder
84-
.begin_render_pass(&pass_descriptor);
85-
86-
let mut draw_functions = draw_functions.write();
87-
let mut tracked_pass = TrackedRenderPass::new(render_pass);
88-
if let Some(viewport) = camera.viewport.as_ref() {
89-
tracked_pass.set_camera_viewport(viewport);
90-
}
91-
for item in &transparent_phase.items {
92-
let draw_function = draw_functions.get_mut(item.draw_function).unwrap();
93-
draw_function.draw(world, &mut tracked_pass, view_entity, item);
94-
}
80+
transparent_phase.render(
81+
world,
82+
render_context,
83+
view_entity,
84+
camera.viewport.as_ref(),
85+
pass_descriptor,
86+
);
9587
}
9688

9789
// WebGL2 quirk: if ending with a render pass with a custom viewport, the viewport isn't

crates/bevy_core_pipeline/src/core_3d/main_pass_3d_node.rs

Lines changed: 22 additions & 43 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ use bevy_ecs::prelude::*;
66
use bevy_render::{
77
camera::ExtractedCamera,
88
render_graph::{Node, NodeRunError, RenderGraphContext, SlotInfo, SlotType},
9-
render_phase::{DrawFunctions, RenderPhase, TrackedRenderPass},
9+
render_phase::RenderPhase,
1010
render_resource::{LoadOp, Operations, RenderPassDepthStencilAttachment, RenderPassDescriptor},
1111
renderer::RenderContext,
1212
view::{ExtractedView, ViewDepthTexture, ViewTarget},
@@ -95,20 +95,13 @@ impl Node for MainPass3dNode {
9595
}),
9696
};
9797

98-
let draw_functions = world.resource::<DrawFunctions<Opaque3d>>();
99-
100-
let render_pass = render_context
101-
.command_encoder
102-
.begin_render_pass(&pass_descriptor);
103-
let mut draw_functions = draw_functions.write();
104-
let mut tracked_pass = TrackedRenderPass::new(render_pass);
105-
if let Some(viewport) = camera.viewport.as_ref() {
106-
tracked_pass.set_camera_viewport(viewport);
107-
}
108-
for item in &opaque_phase.items {
109-
let draw_function = draw_functions.get_mut(item.draw_function).unwrap();
110-
draw_function.draw(world, &mut tracked_pass, view_entity, item);
111-
}
98+
opaque_phase.render(
99+
world,
100+
render_context,
101+
view_entity,
102+
camera.viewport.as_ref(),
103+
pass_descriptor,
104+
);
112105
}
113106

114107
if !alpha_mask_phase.items.is_empty() {
@@ -134,20 +127,13 @@ impl Node for MainPass3dNode {
134127
}),
135128
};
136129

137-
let draw_functions = world.resource::<DrawFunctions<AlphaMask3d>>();
138-
139-
let render_pass = render_context
140-
.command_encoder
141-
.begin_render_pass(&pass_descriptor);
142-
let mut draw_functions = draw_functions.write();
143-
let mut tracked_pass = TrackedRenderPass::new(render_pass);
144-
if let Some(viewport) = camera.viewport.as_ref() {
145-
tracked_pass.set_camera_viewport(viewport);
146-
}
147-
for item in &alpha_mask_phase.items {
148-
let draw_function = draw_functions.get_mut(item.draw_function).unwrap();
149-
draw_function.draw(world, &mut tracked_pass, view_entity, item);
150-
}
130+
alpha_mask_phase.render(
131+
world,
132+
render_context,
133+
view_entity,
134+
camera.viewport.as_ref(),
135+
pass_descriptor,
136+
);
151137
}
152138

153139
if !transparent_phase.items.is_empty() {
@@ -178,20 +164,13 @@ impl Node for MainPass3dNode {
178164
}),
179165
};
180166

181-
let draw_functions = world.resource::<DrawFunctions<Transparent3d>>();
182-
183-
let render_pass = render_context
184-
.command_encoder
185-
.begin_render_pass(&pass_descriptor);
186-
let mut draw_functions = draw_functions.write();
187-
let mut tracked_pass = TrackedRenderPass::new(render_pass);
188-
if let Some(viewport) = camera.viewport.as_ref() {
189-
tracked_pass.set_camera_viewport(viewport);
190-
}
191-
for item in &transparent_phase.items {
192-
let draw_function = draw_functions.get_mut(item.draw_function).unwrap();
193-
draw_function.draw(world, &mut tracked_pass, view_entity, item);
194-
}
167+
transparent_phase.render(
168+
world,
169+
render_context,
170+
view_entity,
171+
camera.viewport.as_ref(),
172+
pass_descriptor,
173+
);
195174
}
196175

197176
// WebGL2 quirk: if ending with a render pass with a custom viewport, the viewport isn't

crates/bevy_pbr/src/render/light.rs

Lines changed: 1 addition & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -1785,16 +1785,7 @@ impl Node for ShadowPassNode {
17851785
}),
17861786
};
17871787

1788-
let draw_functions = world.resource::<DrawFunctions<Shadow>>();
1789-
let render_pass = render_context
1790-
.command_encoder
1791-
.begin_render_pass(&pass_descriptor);
1792-
let mut draw_functions = draw_functions.write();
1793-
let mut tracked_pass = TrackedRenderPass::new(render_pass);
1794-
for item in &shadow_phase.items {
1795-
let draw_function = draw_functions.get_mut(item.draw_function).unwrap();
1796-
draw_function.draw(world, &mut tracked_pass, view_light_entity, item);
1797-
}
1788+
shadow_phase.render(world, render_context, view_entity, None, pass_descriptor);
17981789
}
17991790
}
18001791

crates/bevy_render/src/render_phase/mod.rs

Lines changed: 31 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,15 @@
11
mod draw;
22
mod draw_state;
33

4+
use bevy_ecs::entity::Entity;
45
pub use draw::*;
56
pub use draw_state::*;
7+
use wgpu::RenderPassDescriptor;
68

9+
use crate::camera::Viewport;
10+
use crate::renderer::RenderContext;
711
use bevy_ecs::prelude::{Component, Query};
12+
use bevy_ecs::world::World;
813

914
/// A resource to collect and sort draw requests for specific [`PhaseItems`](PhaseItem).
1015
#[derive(Component)]
@@ -29,6 +34,32 @@ impl<I: PhaseItem> RenderPhase<I> {
2934
pub fn sort(&mut self) {
3035
I::sort(&mut self.items);
3136
}
37+
38+
pub fn render(
39+
&self,
40+
world: &World,
41+
render_context: &mut RenderContext,
42+
view: Entity,
43+
viewport: Option<&Viewport>,
44+
pass_descriptor: RenderPassDescriptor,
45+
) {
46+
let render_pass = render_context
47+
.command_encoder
48+
.begin_render_pass(&pass_descriptor);
49+
let mut render_pass = TrackedRenderPass::new(render_pass);
50+
51+
if let Some(viewport) = viewport {
52+
render_pass.set_camera_viewport(viewport);
53+
}
54+
55+
let draw_functions = world.resource::<DrawFunctions<I>>();
56+
let mut draw_functions = draw_functions.write();
57+
58+
for item in &self.items {
59+
let draw_function = draw_functions.get_mut(item.draw_function()).unwrap();
60+
draw_function.draw(world, &mut render_pass, view, item);
61+
}
62+
}
3263
}
3364

3465
impl<I: BatchedPhaseItem> RenderPhase<I> {

crates/bevy_ui/src/render/render_pass.rs

Lines changed: 1 addition & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -85,18 +85,7 @@ impl Node for UiPassNode {
8585
depth_stencil_attachment: None,
8686
};
8787

88-
let draw_functions = world.resource::<DrawFunctions<TransparentUi>>();
89-
90-
let render_pass = render_context
91-
.command_encoder
92-
.begin_render_pass(&pass_descriptor);
93-
94-
let mut draw_functions = draw_functions.write();
95-
let mut tracked_pass = TrackedRenderPass::new(render_pass);
96-
for item in &transparent_phase.items {
97-
let draw_function = draw_functions.get_mut(item.draw_function).unwrap();
98-
draw_function.draw(world, &mut tracked_pass, view_entity, item);
99-
}
88+
transparent_phase.render(world, render_context, view_entity, None, pass_descriptor);
10089
Ok(())
10190
}
10291
}

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