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Restore overwrite capabilities of insert_state (#13848)
# Objective
- Fixes#13844
- Warn user when initializing state multiple times
## Solution
- `insert_state` will overwrite previously initialized state value,
reset transition events and re-insert it's own transition event.
- `init_state`, `add_sub_state`, `add_computed_state` are idempotent, so
calling them multiple times will emit a warning.
## Testing
- 2 tests confirming overwrite works.
- Given the example from #13844
```rs
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_state(AppState::A)
.insert_state(AppState::B)
.add_systems(OnEnter(AppState::A), setup_a)
.add_systems(OnEnter(AppState::B), setup_b)
.add_systems(OnExit(AppState::A), cleanup_a)
.add_systems(OnExit(AppState::B), cleanup_b)
.run();
}
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
enum AppState {
A,
B,
}
fn setup_a() {
info!("setting up A");
}
fn setup_b() {
info!("setting up B");
}
fn cleanup_a() {
info!("cleaning up A");
}
fn cleanup_b() {
info!("cleaning up B");
}
```
We get the following result:
```
INFO states: setting up B
```
which matches our expectations.
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