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| 1 | +//! Testing of serialization and deserialization of diverse scene components. |
| 2 | +
|
| 3 | +use bevy::prelude::*; |
| 4 | +use bevy_internal::ecs::entity::EntityMap; |
| 5 | +use bevy_internal::scene::serde::{SceneDeserializer, SceneSerializer}; |
| 6 | +use bevy_internal::scene::ScenePlugin; |
| 7 | +use bincode::Options; |
| 8 | +use serde::de::DeserializeSeed; |
| 9 | +use serde::Serialize; |
| 10 | +use std::io::BufReader; |
| 11 | + |
| 12 | +#[test] |
| 13 | +fn ron_roundtrip_equality() { |
| 14 | + assert_round_trip_equality(serialize_world_ron, deserialize_world_ron); |
| 15 | +} |
| 16 | + |
| 17 | +#[test] |
| 18 | +fn postcard_roundtrip_equality() { |
| 19 | + assert_round_trip_equality(serialize_world_postcard, deserialize_world_postcard); |
| 20 | +} |
| 21 | + |
| 22 | +#[test] |
| 23 | +fn bincode_roundtrip_equality() { |
| 24 | + assert_round_trip_equality(serialize_world_bincode, deserialize_world_bincode); |
| 25 | +} |
| 26 | + |
| 27 | +#[test] |
| 28 | +fn messagepack_roundtrip_equality() { |
| 29 | + assert_round_trip_equality(serialize_world_messagepack, deserialize_world_messagepack); |
| 30 | +} |
| 31 | + |
| 32 | +/// Convenience function for testing the roundtrip equality of different serialization methods. |
| 33 | +fn assert_round_trip_equality( |
| 34 | + serialize: fn(DynamicScene, &AppTypeRegistry) -> Vec<u8>, |
| 35 | + deserialize: fn(SceneDeserializer, &[u8]) -> DynamicScene, |
| 36 | +) { |
| 37 | + let mut input_app = create_test_app(); |
| 38 | + spawn_test_entities(&mut input_app); |
| 39 | + |
| 40 | + let type_registry = input_app.world.resource::<AppTypeRegistry>(); |
| 41 | + let scene = DynamicScene::from_world(&input_app.world, type_registry); |
| 42 | + let serialized = serialize(scene, type_registry); |
| 43 | + |
| 44 | + // We use a clean app to deserialize into, so nothing of the input app can interfere. |
| 45 | + let mut output_app = create_test_app(); |
| 46 | + let scene = { |
| 47 | + let scene_deserializer = SceneDeserializer { |
| 48 | + type_registry: &output_app.world.resource::<AppTypeRegistry>().read(), |
| 49 | + }; |
| 50 | + deserialize(scene_deserializer, &serialized) |
| 51 | + }; |
| 52 | + |
| 53 | + let mut entity_map = EntityMap::default(); |
| 54 | + scene |
| 55 | + .write_to_world(&mut output_app.world, &mut entity_map) |
| 56 | + .unwrap_or_else(|error| panic!("Could not add deserialized scene to world: {error}")); |
| 57 | + |
| 58 | + // TODO (Wybe 2023-01-22): Ideally we'd check whether the input and output world are exactly equal. But the world does not implement Eq. |
| 59 | + // so instead we check the serialized outputs against each other. However, this will miss anything that fails to serialize in the first place. |
| 60 | + |
| 61 | + let type_registry = input_app.world.resource::<AppTypeRegistry>(); |
| 62 | + let scene = DynamicScene::from_world(&input_app.world, type_registry); |
| 63 | + let serialized_again = serialize(scene, type_registry); |
| 64 | + |
| 65 | + assert_eq!(serialized, serialized_again); |
| 66 | +} |
| 67 | + |
| 68 | +fn serialize_world_ron(scene: DynamicScene, type_registry: &AppTypeRegistry) -> Vec<u8> { |
| 69 | + scene |
| 70 | + .serialize_ron(type_registry) |
| 71 | + .map(|output| output.as_bytes().to_vec()) |
| 72 | + .unwrap_or_else(|error| panic!("Scene failed to serialize: {error}")) |
| 73 | +} |
| 74 | + |
| 75 | +fn deserialize_world_ron(scene_deserializer: SceneDeserializer, input: &[u8]) -> DynamicScene { |
| 76 | + let mut deserializer = ron::de::Deserializer::from_bytes(input) |
| 77 | + .unwrap_or_else(|error| panic!("Scene failed to deserialize: {error}")); |
| 78 | + scene_deserializer |
| 79 | + .deserialize(&mut deserializer) |
| 80 | + .unwrap_or_else(|error| panic!("Scene failed to deserialize: {error}")) |
| 81 | +} |
| 82 | + |
| 83 | +fn serialize_world_postcard(scene: DynamicScene, type_registry: &AppTypeRegistry) -> Vec<u8> { |
| 84 | + let scene_serializer = SceneSerializer::new(&scene, &type_registry.0); |
| 85 | + postcard::to_allocvec(&scene_serializer) |
| 86 | + .unwrap_or_else(|error| panic!("Scene failed to serialize: {error}")) |
| 87 | +} |
| 88 | + |
| 89 | +fn deserialize_world_postcard(scene_deserializer: SceneDeserializer, input: &[u8]) -> DynamicScene { |
| 90 | + let mut deserializer = postcard::Deserializer::from_bytes(input); |
| 91 | + scene_deserializer |
| 92 | + .deserialize(&mut deserializer) |
| 93 | + .unwrap_or_else(|error| panic!("Scene failed to deserialize: {error}")) |
| 94 | +} |
| 95 | + |
| 96 | +fn serialize_world_bincode(scene: DynamicScene, type_registry: &AppTypeRegistry) -> Vec<u8> { |
| 97 | + let scene_serializer = SceneSerializer::new(&scene, &type_registry.0); |
| 98 | + bincode::serialize(&scene_serializer) |
| 99 | + .unwrap_or_else(|error| panic!("Scene failed to serialize: {error}")) |
| 100 | +} |
| 101 | + |
| 102 | +fn deserialize_world_bincode(scene_deserializer: SceneDeserializer, input: &[u8]) -> DynamicScene { |
| 103 | + bincode::DefaultOptions::new() |
| 104 | + .with_fixint_encoding() |
| 105 | + .deserialize_seed(scene_deserializer, input) |
| 106 | + .unwrap_or_else(|error| panic!("Scene failed to deserialize: {error}")) |
| 107 | +} |
| 108 | + |
| 109 | +fn serialize_world_messagepack(scene: DynamicScene, type_registry: &AppTypeRegistry) -> Vec<u8> { |
| 110 | + let scene_serializer = SceneSerializer::new(&scene, &type_registry.0); |
| 111 | + let mut buf = Vec::new(); |
| 112 | + let mut ser = rmp_serde::Serializer::new(&mut buf); |
| 113 | + scene_serializer |
| 114 | + .serialize(&mut ser) |
| 115 | + .unwrap_or_else(|error| panic!("Scene failed to serialize: {error}")); |
| 116 | + buf |
| 117 | +} |
| 118 | + |
| 119 | +fn deserialize_world_messagepack( |
| 120 | + scene_deserializer: SceneDeserializer, |
| 121 | + input: &[u8], |
| 122 | +) -> DynamicScene { |
| 123 | + let mut reader = BufReader::new(input); |
| 124 | + |
| 125 | + scene_deserializer |
| 126 | + .deserialize(&mut rmp_serde::Deserializer::new(&mut reader)) |
| 127 | + .unwrap_or_else(|error| panic!("Scene failed to deserialize: {error}")) |
| 128 | +} |
| 129 | + |
| 130 | +fn create_test_app() -> App { |
| 131 | + let mut app = App::new(); |
| 132 | + app.add_plugins(MinimalPlugins) |
| 133 | + .add_plugin(AssetPlugin::default()) |
| 134 | + .add_plugin(ScenePlugin::default()) |
| 135 | + .add_plugin(TransformPlugin::default()) |
| 136 | + .register_type::<ReferenceComponent>() |
| 137 | + .register_type::<Option<Entity>>() |
| 138 | + .register_type::<VectorComponent>() |
| 139 | + .register_type::<TupleComponent>() |
| 140 | + // TODO (Wcubed 2023-01-22): Without the `Vec` registrations, the serialization |
| 141 | + // works. But the de-serialization fails. This does not sound correct. |
| 142 | + // Either both should fail, or both should work. |
| 143 | + .register_type::<Vec<u32>>() |
| 144 | + .register_type::<Vec<String>>() |
| 145 | + // TODO (Wcubed 2023-01-22): Without these tuple registrations, the serialization |
| 146 | + // works. But the de-serialization fails. This does not sound correct. |
| 147 | + // Either both should fail, or both should work. |
| 148 | + .register_type::<(i32, String, f32)>() |
| 149 | + .register_type::<(bool, bool, u32)>(); |
| 150 | + |
| 151 | + app |
| 152 | +} |
| 153 | + |
| 154 | +fn spawn_test_entities(app: &mut App) { |
| 155 | + let entity_1 = app.world.spawn(TransformBundle::default()).id(); |
| 156 | + app.world.spawn(ReferenceComponent(Some(entity_1))); |
| 157 | + |
| 158 | + app.world |
| 159 | + .spawn(VectorComponent { |
| 160 | + integer_vector: vec![1, 2, 3, 4, 5, 123456789], |
| 161 | + // Testing different characters in strings |
| 162 | + string_vector: vec![ |
| 163 | + // Basic string |
| 164 | + "Hello World!".to_string(), |
| 165 | + // Common special characters |
| 166 | + "!@#$%^&*(){}[]-=_+\\|,.<>/?;:'\"`~".to_string(), |
| 167 | + // Emoji |
| 168 | + "😄🌲🕊️🐧🏁".to_string(), |
| 169 | + // Chinese characters |
| 170 | + "月亮太阳".to_string(), |
| 171 | + // Non-breaking space. |
| 172 | + " ".to_string(), |
| 173 | + ], |
| 174 | + }) |
| 175 | + .insert(TupleComponent( |
| 176 | + (-12, "A tuple".to_string(), 2.345), |
| 177 | + (true, false, 0), |
| 178 | + )); |
| 179 | +} |
| 180 | + |
| 181 | +/// Tests if Entity ids survive serialization. |
| 182 | +#[derive(Component, Reflect, Default)] |
| 183 | +#[reflect(Component)] |
| 184 | +struct ReferenceComponent(Option<Entity>); |
| 185 | + |
| 186 | +/// Tests if vectors survive serialization. |
| 187 | +#[derive(Component, Reflect, Default)] |
| 188 | +#[reflect(Component)] |
| 189 | +struct VectorComponent { |
| 190 | + integer_vector: Vec<u32>, |
| 191 | + string_vector: Vec<String>, |
| 192 | +} |
| 193 | + |
| 194 | +/// Tests if tuples survive serialization. |
| 195 | +#[derive(Component, Reflect, Default)] |
| 196 | +#[reflect(Component)] |
| 197 | +struct TupleComponent((i32, String, f32), (bool, bool, u32)); |
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