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TicTacToe.java
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import java.util.Random;
import java.util.Scanner;
public class TicTacToe {
private Scanner sc;
private String[][] playingField;
public static final int GRID_SIZE = 3;
private Random generator;
private boolean gameOver;
public TicTacToe() {
sc = new Scanner(System.in);
playingField = initialisePlayingField();
gameOver = false;
generator = new Random();
}
public static void main(String[] args) {
TicTacToe game = new TicTacToe();
game.run();
}
private void run() {
runTutorial();
runGameLoop();
}
private void runGameLoop() {
String winner = "";
while (!gameOver) {
boolean validMove = false;
showCurrentMap();
if (checkWinLose().equals("X")) {
winner = "X";
break;
} else if (checkWinLose().equals("O")) {
winner = "O";
break;
}
//Player's move
while (!validMove) {
int playerChoiceX = playerInputX();
int playerChoiceY = playerInputY();
validMove = updateMap(playerChoiceX, playerChoiceY, "X");
if (!validMove) {
System.out.println("That slot has already been taken!");
}
}
showCurrentMap();
if (checkWinLose().equals("X")) {
winner = "X";
break;
} else if (checkWinLose().equals("O")) {
winner = "O";
break;
} else if (checkWinLose().equals("S")) {
winner = "S";
break;
}
aiTurn();
}
if (winner.equals("X")) {
System.out.println("Congrats! You win!");
} else if (winner.equals("S")) {
System.out.println("It's a tie!");
} else {
System.out.println("You lost.");
}
}
//Check if game is over, and returns who won.
private String checkWinLose() {
String winner = ".";
winner = checkRows("X", winner);
winner = checkCols("X", winner);
winner = checkDiag1("X", winner);
winner = checkDiag2("X", winner);
winner = checkRows("O", winner);
winner = checkCols("O", winner);
winner = checkDiag1("O", winner);
winner = checkDiag2("O", winner);
winner = checkStalemate(winner);
return winner;
}
//Check if its a tie.
private String checkStalemate(String winner) {
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
if (playingField[i][j].equals(".")) {
return winner;
}
}
}
return "S";
}
private String checkRows(String target, String winner) {
if (!winner.equals(".")) {
return winner;
}
int count = 0;
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
if (!playingField[i][j].equals(target)) {
count++;
break;
}
}
}
if (count == 3) {
return winner;
} else {
return target;
}
}
private String checkCols(String target, String winner) {
if (!winner.equals(".")) {
return winner;
}
int count = 0;
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
if (!playingField[j][i].equals(target)) {
count++;
break;
}
}
}
if (count == 3) {
return winner;
} else {
return target;
}
}
//To check the diagonal from top right to bottom left
private String checkDiag2(String target, String winner) {
if (!winner.equals(".")) {
return winner;
}
if (playingField[0][2].equals(target) &&
playingField[1][1].equals(target) &&
playingField[2][0].equals(target)) {
return target;
} else {
return winner;
}
}
//To check the diagonal from top left to bottom right
private String checkDiag1(String target, String winner) {
if (!winner.equals(".")) {
return winner;
}
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
if (i == j) {
if (!playingField[i][j].equals(target)) {
return winner;
}
}
}
}
return target;
}
//Selects a random point on the playing field to play on.
private void aiTurn() {
aiThink();
int x = generator.nextInt(3);
int y = generator.nextInt(3);
while (!updateMap(x, y, "O")) {
x = generator.nextInt(3);
y = generator.nextInt(3);
}
}
private void aiThink() {
System.out.println("Good move. Now it's my turn!");
try {
Thread.sleep(500); //Just to add abit of character to the AI.
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//Updates the coordinate on the playing field with the specified key. If it is already taken, then return false.
private boolean updateMap(int x, int y, String key) {
if (!playingField[x][y].equals(".")) {
return false;
}
this.playingField[x][y] = key;
return true;
}
private int playerInputX() {
String choice = "";
while (true) {
System.out.println("Please enter an X coordinate (1 <= X <= 3): ");
choice = sc.next();
if (choice.equals("3") || choice.equals("2") || choice.equals("1")) {
break;
} else {
System.out.println("Invalid choice.");
}
}
return Integer.parseInt(choice) - 1;
}
private int playerInputY() {
String choice = "";
while (true) {
System.out.println("Please enter a Y coordinate (1 <= Y <= 3): ");
choice = sc.next();
if (choice.equals("3") || choice.equals("2") || choice.equals("1")) {
break;
} else {
System.out.println("Invalid choice.");
}
}
return Integer.parseInt(choice) - 1;
}
private void showCurrentMap() {
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
System.out.print(this.playingField[i][j]);
}
System.out.println();
}
}
private String[][] initialisePlayingField() {
String[][] field = new String[GRID_SIZE][GRID_SIZE];
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
field[i][j] = ".";
}
}
return field;
}
private void runTutorial() {
System.out.println("Welcome to Tic Tac Toe!");
System.out.println("You will be playing as \"X\" and you start first.");
}
}