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Describe the bug
Without using the triggers at the back of the Xbox One S Controller LT (Axis 5) & RT (Axis 6) they act like they are half pressed. When I press them over the deadzone the Axis shows the real value (like in the picture below the Axis 6; there it is slightly pressed). So the Triggers act completely normal if in use but if not used they fall back to half pressed.
I also tried to play around with to offset in a negative way: between an offset of -0.62 and -0.38 (with my Deadzone) it stays initialy at 0 but when I press the trigger it starts at a negative value and has a pretty big dead zone around 0 before it grows pretty fast to 1 with the trigger not even full pressed.
The Incoming Log of the Controller did not work either.
To Reproduce
Steps to reproduce the behavior:
Add Gamepad module
Select Xbox One Controller S from the Dropdown List in the Gamepad Inspector
Enable Log Incoming in the Gamepad Inspector / Module List
Expected behavior
Axis 5 and 6 should start at 0 and just go up 1. It doesn't need to have negative values.
Additional context
I tested the controller in other applications/games and it works as it should be. Unfortunately I don't have another controller to test.
The text was updated successfully, but these errors were encountered:
I've just tested and it works normally with a wired Xbox 360 controller (smooth values from 0 to 1).
Did you connect the controller via Bluetooth or USB? Can you try the other method to see if it changes anything?
Environment
Describe the bug
Without using the triggers at the back of the Xbox One S Controller LT (Axis 5) & RT (Axis 6) they act like they are half pressed. When I press them over the deadzone the Axis shows the real value (like in the picture below the Axis 6; there it is slightly pressed). So the Triggers act completely normal if in use but if not used they fall back to half pressed.
I also tried to play around with to offset in a negative way: between an offset of -0.62 and -0.38 (with my Deadzone) it stays initialy at 0 but when I press the trigger it starts at a negative value and has a pretty big dead zone around 0 before it grows pretty fast to 1 with the trigger not even full pressed.
The Incoming Log of the Controller did not work either.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Axis 5 and 6 should start at 0 and just go up 1. It doesn't need to have negative values.
Additional context
I tested the controller in other applications/games and it works as it should be. Unfortunately I don't have another controller to test.
The text was updated successfully, but these errors were encountered: