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I want the stages to not just be a punishment. Each stage should come with items that become unlocked. We can use ItemStages or RecipeStages to lock the use of items or prevent items from being crafted until a stage is unlocked. Another thing I wouldn't mind doing is throwing Thaumcraft's uncommon or rare treasure bags at people for completing a GameStage.
Stone Age: this is so easy to unlock. Though, I wouldn't mind throwing an uncommon treasure bag at them for completing it.
Rewards proposed: uncommon treasure bag
Items unlocked: currently none.
Fire Age: With this causing the spawn of creepers, we've been avoiding this age like the plague. Maybe we should move creepers to later?
Reward proposed: rare treasure bag
Items unlocked: torches.
Items to add to this stage: all other lighting options aside from fiber torches and stone torches?
Bronze Age:
Alchemy Age:
Explosion Age:
Mansion Traveler:
Silver Age:
Thaumic Age:
The text was updated successfully, but these errors were encountered:
Since some stages are unlocked when more advanced are unlocked, we should extract the stage adding code to a function so that we only have to change it in one place for the purposes of adding extra rewards or effects when unlocking that stage.
I want the stages to not just be a punishment. Each stage should come with items that become unlocked. We can use ItemStages or RecipeStages to lock the use of items or prevent items from being crafted until a stage is unlocked. Another thing I wouldn't mind doing is throwing Thaumcraft's uncommon or rare treasure bags at people for completing a GameStage.
The text was updated successfully, but these errors were encountered: