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GameStages #316

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8 tasks
belathus opened this issue Oct 3, 2019 · 1 comment
Open
8 tasks

GameStages #316

belathus opened this issue Oct 3, 2019 · 1 comment

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@belathus
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belathus commented Oct 3, 2019

I want the stages to not just be a punishment. Each stage should come with items that become unlocked. We can use ItemStages or RecipeStages to lock the use of items or prevent items from being crafted until a stage is unlocked. Another thing I wouldn't mind doing is throwing Thaumcraft's uncommon or rare treasure bags at people for completing a GameStage.

  • Stone Age: this is so easy to unlock. Though, I wouldn't mind throwing an uncommon treasure bag at them for completing it.
    • Rewards proposed: uncommon treasure bag
    • Items unlocked: currently none.
  • Fire Age: With this causing the spawn of creepers, we've been avoiding this age like the plague. Maybe we should move creepers to later?
    • Reward proposed: rare treasure bag
    • Items unlocked: torches.
    • Items to add to this stage: all other lighting options aside from fiber torches and stone torches?
  • Bronze Age:
  • Alchemy Age:
  • Explosion Age:
  • Mansion Traveler:
  • Silver Age:
  • Thaumic Age:
@Alan19
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Alan19 commented Oct 12, 2019

Since some stages are unlocked when more advanced are unlocked, we should extract the stage adding code to a function so that we only have to change it in one place for the purposes of adding extra rewards or effects when unlocking that stage.

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