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Thaumcraft's Treasure Bags #304

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belathus opened this issue Jun 11, 2019 · 0 comments
Open

Thaumcraft's Treasure Bags #304

belathus opened this issue Jun 11, 2019 · 0 comments

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@belathus
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belathus commented Jun 11, 2019

Completing this issue would also affect loot dropped by Thaumcraft's urns and crates that are found in Thaumcraft's dungeons (we'll also be adding these to Recurrent Complex structures).

For reference, here is the current list of all loot available through treasure bags. The only modifications I've made to it is the addition of philosopher's gold to the rare bag and the removal of potions from the uncommon and rare bags.

I'd like to do a few things: first, I'd like to move most non-unique mundane loot in treasure chests over to using common treasure bags. We can do the same thing for uncommon and rare loot as well.

I'd like to have most Recurrent Complex structures that are magic-based that we create have urns and crates scattered throughout them rather than having a loot chest in most cases. I'll create a script block that can randomly generate an urn or crate for this purpose.

We should remove the duplicate EvilCraft entries for dark gems, crushed dark gems, and the garmonbozia, as I feel the multiple rolls thing works fine for this. We can just increase the weight. For example, the weights of the 3 garmonbozia entries are 1 (for 3), 3 (for 2), and 5. We could have 1 entry with a weight of 14 to give the same amount of garmonbozia out. Though, we'll adjust as appropriate.

This is the spreadsheet where I'm tracking these items: https://docs.google.com/spreadsheets/d/19uCxY41LVcx8TOOZs5YFeiKluIfQtOIgiIlq4aBXeXo/edit?usp=sharing

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