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Behide.csproj
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<Project Sdk="Godot.NET.Sdk/4.2.2">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Reference Include="Scripts\External\**\*.dll" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="FSharp.SystemTextJson" Version="1.2.42" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="8.0.4" />
<PackageReference Include="Serilog" Version="3.1.1" />
<PackageReference Include="Serilog.Extensions.Logging" Version="8.0.0" />
<PackageReference Include="Serilog.Sinks.Console" Version="5.0.1" />
<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
<PackageReference Include="TypedSignalR.Client" Version="3.5.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>DesiredPathForGeneratedStuff</CompilerGeneratedFilesOutputPath>
</PackageReference>
</ItemGroup>
</Project>