Intrinsic uses the following open-source libraries:
- Qt (IntrinsicEd only, see https://www.qt.io/download)
- SDL 2.0 (see https://www.libsdl.org/download-2.0.php)
- Vulkan SDK (see https://lunarg.com/vulkan-sdk/)
- tlsf (see https://github.com/mattconte/tlsf)
- microprofile (https://github.com/jonasmr/microprofile)
- enkiTS (see https://github.com/dougbinks/enkiTS)
- gli (see http://gli.g-truc.net/0.8.1/index.html)
- glm (see http://glm.g-truc.net/0.9.8/index.html)
- glslang (see https://github.com/KhronosGroup/glslang)
- SPIRV-Cross (see https://github.com/KhronosGroup/SPIRV-Cross)
- LuaJIT (see http://luajit.org/)
- rapidjson (see https://github.com/miloyip/rapidjson)
- rlutil (see https://github.com/tapio/rlutil)
- SOL 2 (see https://github.com/ThePhD/sol2)
- sparsepp (see https://github.com/greg7mdp/sparsepp)
- tinydir (see https://github.com/cxong/tinydir)
Intrinsic uses the following proprietary libraries:
- PhysX 3 (see https://developer.nvidia.com/physx-sdk)
- FBX SDK (IntrinsicEd only, see http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847)
- BugSplat (see http://www.bugsplat.com/)
... and the following tools in binary format:
- DirectXTex (see https://github.com/Microsoft/DirectXTex)
- Cloc (see http://cloc.sourceforge.net)
- 7za (see http://www.7-zip.org/download.html)
Assets and icons sourced from: