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main.cpp
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main.cpp
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/*
* Heart of Darkness engine rewrite
* Copyright (C) 2009-2011 Gregory Montoir ([email protected])
*/
#if !defined(PSP) && !defined(WII)
#include <SDL.h>
#endif
#include <getopt.h>
#include <sys/stat.h>
#include "3p/inih/ini.h"
#include "game.h"
#include "menu.h"
#include "mixer.h"
#include "paf.h"
#include "util.h"
#include "resource.h"
#include "system.h"
#include "video.h"
#ifdef _MSC_VER
// not #if defined(_WIN32) || defined(_WIN64)
// because we have strncasecmp in mingw
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#endif
#if defined __WIN32__ || defined _WIN32 || defined _Windows
#if !defined S_ISDIR
#define S_ISDIR(m) (((m) & _S_IFDIR) == _S_IFDIR)
#endif
#endif
#ifdef __SWITCH__
#include <switch.h>
#endif
static const char *_title = "Heart of Darkness";
#ifdef __vita__
static const char *_configIni = "ux0:data/hode/hode.ini";
#else
static const char *_configIni = "hode.ini";
#endif
static const char *_usage =
"hode - Heart of Darkness Interpreter\n"
"Usage: %s [OPTIONS]...\n"
" --datapath=PATH Path to data files (default '.')\n"
" --savepath=PATH Path to save files (default '.')\n"
" --level=NUM Start at level NUM\n"
" --checkpoint=NUM Start at checkpoint NUM\n"
;
static bool _fullscreen = false;
static bool _widescreen = false;
static const bool _runBenchmark = false;
static bool _runMenu = true;
static bool _displayLoadingScreen = true;
static void lockAudio(int flag) {
if (flag) {
g_system->lockAudio();
} else {
g_system->unlockAudio();
}
}
static void mixAudio(void *userdata, int16_t *buf, int len) {
((Game *)userdata)->mixAudio(buf, len);
}
static void setupAudio(Game *g) {
g->_mix._lock = lockAudio;
AudioCallback cb;
cb.proc = mixAudio;
cb.userdata = g;
g_system->startAudio(cb);
}
static const char *_defaultDataPath = ".";
static const char *_defaultSavePath = ".";
static const char *_levelNames[] = {
"rock",
"fort",
"pwr1",
"isld",
"lava",
"pwr2",
"lar1",
"lar2",
"dark",
0
};
static bool configBool(const char *value) {
return strcasecmp(value, "true") == 0 || (strlen(value) == 2 && (value[0] == 't' || value[0] == '1'));
}
static int handleConfigIni(void *userdata, const char *section, const char *name, const char *value) {
Game *g = (Game *)userdata;
// fprintf(stdout, "config.ini: section '%s' name '%s' value '%s'\n", section, name, value);
if (strcmp(section, "engine") == 0) {
if (strcmp(name, "disable_paf") == 0) {
if (!g->_paf->_skipCutscenes) { // .paf file not found
g->_paf->_skipCutscenes = configBool(value);
}
} else if (strcmp(name, "disable_mst") == 0) {
g->_mstDisabled = configBool(value);
} else if (strcmp(name, "disable_sss") == 0) {
g->_sssDisabled = configBool(value);
} else if (strcmp(name, "disable_menu") == 0) {
_runMenu = !configBool(value);
} else if (strcmp(name, "max_active_sounds") == 0) {
g->_playingSssObjectsMax = atoi(value);
} else if (strcmp(name, "difficulty") == 0) {
g->_difficulty = atoi(value);
} else if (strcmp(name, "frame_duration") == 0) {
g->_frameMs = g->_paf->_frameMs = atoi(value);
} else if (strcmp(name, "loading_screen") == 0) {
_displayLoadingScreen = configBool(value);
}
} else if (strcmp(section, "display") == 0) {
if (strcmp(name, "scale_factor") == 0) {
const int scale = atoi(value);
g_system->setScaler(0, scale);
} else if (strcmp(name, "scale_algorithm") == 0) {
g_system->setScaler(value, 0);
} else if (strcmp(name, "gamma") == 0) {
g_system->setGamma(atof(value));
} else if (strcmp(name, "fullscreen") == 0) {
_fullscreen = configBool(value);
} else if (strcmp(name, "widescreen") == 0) {
_widescreen = configBool(value);
}
}
return 0;
}
int main(int argc, char *argv[]) {
#ifdef __SWITCH__
socketInitializeDefault();
nxlinkStdio();
#endif
#ifdef __vita__
const char *dataPath = "ux0:data/hode";
const char *savePath = "ux0:data/hode";
#else
char *dataPath = 0;
char *savePath = 0;
#endif
int level = 0;
int checkpoint = 0;
bool resume = true; // resume game from 'setup.cfg'
g_debugMask = 0; //kDebug_GAME | kDebug_RESOURCE | kDebug_SOUND | kDebug_MONSTER;
int cheats = 0;
#ifdef WII
System_earlyInit();
static const char *pathsWII[] = {
"sd:/hode",
"usb:/hode",
0
};
for (int i = 0; pathsWII[i]; ++i) {
struct stat st;
if (stat(pathsWII[i], &st) == 0 && S_ISDIR(st.st_mode)) {
dataPath = strdup(pathsWII[i]);
savePath = strdup(pathsWII[i]);
break;
}
}
#endif
if (System_hasCommandLine()) {
if (argc == 2) {
// data path as the only command line argument
struct stat st;
if (stat(argv[1], &st) == 0 && S_ISDIR(st.st_mode)) {
dataPath = strdup(argv[1]);
}
}
while (1) {
static struct option options[] = {
{ "datapath", required_argument, 0, 1 },
{ "savepath", required_argument, 0, 2 },
{ "level", required_argument, 0, 3 },
{ "checkpoint", required_argument, 0, 4 },
{ "debug", required_argument, 0, 5 },
{ "cheats", required_argument, 0, 6 },
{ 0, 0, 0, 0 },
};
int index;
const int c = getopt_long(argc, argv, "", options, &index);
if (c == -1) {
break;
}
switch (c) {
case 1:
dataPath = strdup(optarg);
break;
case 2:
savePath = strdup(optarg);
break;
case 3:
if (optarg[0] >= '0' && optarg[0] <= '9') {
level = atoi(optarg);
} else {
for (int i = 0; _levelNames[i]; ++i) {
if (strcmp(_levelNames[i], optarg) == 0) {
level = i;
break;
}
}
}
resume = false;
break;
case 4:
checkpoint = atoi(optarg);
resume = false;
break;
case 5:
g_debugMask |= atoi(optarg);
break;
case 6:
cheats |= atoi(optarg);
break;
default:
fprintf(stdout, "%s\n", _usage);
return -1;
}
}
}
Game *g = new Game(dataPath ? dataPath : _defaultDataPath, savePath ? savePath : _defaultSavePath, cheats);
ini_parse(_configIni, handleConfigIni, g);
if (_runBenchmark) {
g->benchmarkCpu();
}
// load setup.dat (PC) or setup.dax (PSX)
g->_res->loadSetupDat();
const bool isPsx = g->_res->_isPsx;
g_system->init(_title, Video::W, Video::H, _fullscreen, _widescreen, isPsx);
setupAudio(g);
if (isPsx) {
g->_video->initPsx();
_runMenu = false;
}
if (_displayLoadingScreen) {
g->displayLoadingScreen();
}
do {
g->loadSetupCfg(resume);
if (_runMenu && resume) {
Menu *m = new Menu(g, g->_paf, g->_res, g->_video);
const bool runGame = m->mainLoop();
delete m;
if (!runGame) {
break;
}
}
bool levelChanged = false;
while (!g_system->inp.quit && level < kLvl_test) {
if (_displayLoadingScreen) {
g->displayLoadingScreen();
}
g->mainLoop(level, checkpoint, levelChanged);
// do not save progress when starting from a specific level checkpoint
if (resume) {
g->saveSetupCfg();
}
if (g->_res->_isDemo) {
break;
}
level = g->_currentLevel + 1;
checkpoint = 0;
levelChanged = true;
}
} while (!g_system->inp.quit && resume && !isPsx); // do not return to menu when starting from a specific level checkpoint
g_system->stopAudio();
g_system->destroy();
delete g;
#ifndef __vita__
free(dataPath);
free(savePath);
#endif
#ifdef WII
fatUnmount("sd:/");
fatUnmount("usb:/");
#endif
#ifdef __SWITCH__
socketExit();
#endif
return 0;
}