-
Notifications
You must be signed in to change notification settings - Fork 41
/
DubsAnalyzer.xml
251 lines (207 loc) · 7.79 KB
/
DubsAnalyzer.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
<Analyzer>
<PerformanceFish>
<!-- Settings, Tick, Update, GUI or Modder. Defaults to Modder -->
<!--Category>Modder</Category-->
<!-- On hover tooltip for the sidebar entry -->
<Tooltip>Methods patched and optimized by Performance Fish. Use this in conjunction with its mod settings to measure performance improvements or find eventual issues if a patch acts up</Tooltip>
<!-- All methods in types -->
<!--Types>
<li></li>
</Types-->
<!-- Specific methods -->
<Methods>
<!-- DesignationManager -->
<li>Verse.DesignationManager:SpawnedDesignationsOfDef</li>
<li>Verse.DesignationManager:AnySpawnedDesignationOfDef</li>
<li>Verse.DesignationManager:AllDesignationsOn</li>
<li>Verse.DesignationManager:DesignationOn</li>
<li>Verse.DesignationManager:HasMapDesignationOn</li>
<!-- Misc -->
<!--li>Verse.GenList:ListFullCopy</li--><!-- generic -->
<li>Verse.ThingFilter:CopyAllowancesFrom</li>
<li>Verse.DrawBatch:Flush</li>
<!-- HediffComp_PsychicHarmonizer -->
<li>RimWorld.HediffComp_PsychicHarmonizer:CompPostTick</li>
<!-- HediffSet -->
<li>Verse.HediffSet:HasHediff</li>
<!-- Lister -->
<li>Verse.Map:MapPreTick</li>
<li>Verse.ListerBuildings:ColonistsHaveBuilding</li>
<li>Verse.ListerBuildings:ColonistsHaveResearchBench</li>
<li>Verse.ListerBuildings:ColonistsHaveBuildingWithPowerOn</li>
<li>Verse.ListerBuildings:AllBuildingsColonistOfDef</li>
<li>Verse.ListerBuildings:AllBuildingsNonColonistOfDef</li>
<!-- StorageSettings -->
<li>RimWorld.StorageSettings:AllowedToAccept</li>
<!-- MassUtility -->
<li>RimWorld.MassUtility:GearMass</li>
<li>RimWorld.MassUtility:InventoryMass</li>
<!-- RecipeDef -->
<li>Verse.RecipeDef:get_AllRecipeUsers</li>
<li>Verse.UnfinishedThing:BillOnTableForMe</li>
<!-- Room -->
<!-- Verse.Room:get_ContainedBeds and Verse.Room:get_Owners are almost exclusively used by Pawn_Ownership.get_OwnedRoom -->
<li>RimWorld.Pawn_Ownership:get_OwnedRoom</li>
<li>Verse.Room:get_Regions</li>
<li>Verse.Room:get_ContainedAndAdjacentThings</li>
<!-- StoreUtility -->
<!-- ThingFilter -->
<li>Verse.ThingFilter:get_AllowedThingDefs</li>
<li>Verse.ThingFilter:get_AllStorableThingDefs</li>
<!-- ThingOwnerUtility -->
<!--li>Verse.ThingOwnerUtility.GetAllThingsRecursively</li--><!-- generic -->
<li>Verse.MapPawns:get_AllPawnsUnspawned</li>
<!-- ThoughtWorker_Precept_AltarSharing -->
<li>RimWorld.ThoughtWorker_Precept_AltarSharing:ShouldHaveThought</li>
<!-- GenClosest -->
<!-- Utility -->
<!-- WorkGiver_DoBill -->
<!--li>RimWorld.WorkGiver_DoBill:TryFindBestIngredientsHelper</li-->
<!--li>RimWorld.WorkGiver_DoBill+<>c__DisplayClass21_0:<TryFindBestIngredientsHelper>b__4</li-->
<!-- WorkGiver_Haul -->
<!--li>RimWorld.WorkGiver_Haul:PotentialWorkThingsGlobal</li-->
<li>PerformanceFish.JobSystem.WorkGiver_HaulOptimization+PotentialWorkThingsGlobal_Patch:Sort</li>
<li>RimWorld.WorkGiver_Haul:JobOnThing</li>
<!-- JobGiver_Haul -->
<li>RimWorld.JobGiver_Haul:TryGiveJob</li>
<!-- Toils_Bed -->
<li>RimWorld.Toils_Bed:BedNoLongerUsable</li>
<!-- IdeoUtility -->
<li>RimWorld.IdeoUtility:GetStyleDominance</li>
<!-- ThingCompPatches -->
<li>RimWorld.CompAssignableToPawn_Bed:IdeoligionForbids</li>
<!-- Reflection -->
<li>System.RuntimeType:GetField</li>
<li>System.Type:GetMethod</li>
<li>System.Type:GetConstructor</li>
<li>System.Type:GetProperty</li>
<li>System.Reflection.MonoField:GetValue</li>
<li>System.Reflection.FieldInfo:SetValue</li>
<li>System.Reflection.MethodBase:Invoke</li>
</Methods>
<!-- Specific methods of all subclasses -->
<!--DerivedMethods>
<li></li>
</DerivedMethods-->
<!-- All methods of subclasses -->
<!--DerivedTypes>
<li></li>
</DerivedTypes-->
<!-- All methods of types nested within specified types -->
<!--NestedTypes>
<li></li>
</NestedTypes-->
</PerformanceFish>
<Abilities>
<Tooltip>Ticking methods of abilities. Cooldown, effects, combat</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>RimWorld.Ability:AbilityTick</li>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core">VFECore.Abilities.Ability:Tick</li>
</DerivedMethods>
</Abilities>
<AbilityComps>
<Tooltip>Comps attached to abilities</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>RimWorld.AbilityComp:CompTick</li>
</DerivedMethods>
</AbilityComps>
<Genes>
<Tooltip>Ticking methods of genes. Often empty when not having any ticking genes</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li MayRequire="Ludeon.RimWorld.Biotech">Verse.Gene:Tick</li>
</DerivedMethods>
</Genes>
<HediffComps>
<Tooltip>Comps attached to Hediffs. Often responsible for the actual logic</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>Verse.HediffComp:CompPostTick</li>
</DerivedMethods>
</HediffComps>
<Hediffs>
<Tooltip>Ticking health stuff ond other things implanted in pawn bodies</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>Verse.Hediff:Tick</li>
<li>Verse.Hediff:PostTick</li>
</DerivedMethods>
</Hediffs>
<MentalStates>
<Tooltip>Tick methods of mental states like berserk, tantrum etc</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>Verse.AI.MentalState:MentalStateTick</li>
</DerivedMethods>
</MentalStates>
<Precepts>
<Tooltip>Ticking methods of precepts. Ideology stuff.</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li MayRequire="Ludeon.RimWorld.Ideology">RimWorld.Precept:Tick</li>
</DerivedMethods>
</Precepts>
<RitualObligationTriggers>
<Tooltip>Tick methods ideology ritual triggers. Can scale quite badly when having a lot of precepts loaded</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>RimWorld.RitualObligationTrigger:Tick</li>
</DerivedMethods>
</RitualObligationTriggers>
<StatParts>
<Tooltip>TransformValue methods of StatParts. These run on every stat lookup, when not cached</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>RimWorld.StatPart:TransformValue</li>
</DerivedMethods>
</StatParts>
<ThingCompTick>
<Tooltip>Tick methods of comps attached to Things. Any ThingWithComps can have these, and any mod can add new ones</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>Verse.ThingComp:CompTick</li>
<li>Verse.ThingComp:CompTickRare</li>
<li>Verse.ThingComp:CompTickLong</li>
</DerivedMethods>
</ThingCompTick>
<WorldComponentTick>
<Tooltip>Tick methods of comps with one instance attached to the game world</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>RimWorld.Planet.WorldComponent:WorldComponentTick</li>
</DerivedMethods>
</WorldComponentTick>
<WorldObjectComps>
<Tooltip>Comps attached to settlements, caravans etc</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>RimWorld.Planet.WorldObjectComp:CompTick</li>
</DerivedMethods>
</WorldObjectComps>
<WorldObjects>
<Tooltip>Settlements, caravans etc</Tooltip>
<Category>Tick</Category>
<DerivedMethods>
<li>RimWorld.Planet.WorldObject:Tick</li>
</DerivedMethods>
</WorldObjects>
<ThingCompUpdate>
<Tooltip>Update methods of comps attached to Things. Any ThingWithComps can have these, and any mod can add new ones</Tooltip>
<Category>Update</Category>
<DerivedMethods>
<li>Verse.ThingComp:DrawGUIOverlay</li>
<li>Verse.ThingComp:PostDraw</li>
<li>Verse.ThingComp:PostDrawExtraSelectionOverlays</li>
<li>Verse.ThingComp:PostPrintOnto</li>
</DerivedMethods>
</ThingCompUpdate>
<WorldComponentUpdate>
<Tooltip>Update methods of comps with one instance attached to the game world</Tooltip>
<Category>Update</Category>
<DerivedMethods>
<li>RimWorld.Planet.WorldComponent:WorldComponentUpdate</li>
</DerivedMethods>
</WorldComponentUpdate>
</Analyzer>