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Slowing down free look camera in 3D debugging mode #6

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GonnaFlyMethod opened this issue Sep 9, 2024 · 2 comments
Open

Slowing down free look camera in 3D debugging mode #6

GonnaFlyMethod opened this issue Sep 9, 2024 · 2 comments

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@GonnaFlyMethod
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Hey, I've noticed that standard Godot editor has multiple modes for the camera while navigating through a scene:

  • Slow(when holding Alt)
  • Normal
  • Speeded up(when holding shift).

I would like to share the idea: what if we could add alt key handling to slow down the flying camera in 3D debugging mode to have a greater control over things that are going on? What do you think?

@GonnaFlyMethod GonnaFlyMethod changed the title Slowing down Free look camera in 3D debugging mode Slowing down free look camera in 3D debugging mode Sep 9, 2024
@bbbscarter
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bbbscarter commented Sep 9, 2024 via email

@JR3DFUL
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JR3DFUL commented Dec 5, 2024

I would recommend handling it like how Unreal and Blender handles it; using the scroll wheel to adjust the move speed

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