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Hey, I've noticed that standard Godot editor has multiple modes for the camera while navigating through a scene:
Slow(when holding Alt)
Normal
Speeded up(when holding shift).
I would like to share the idea: what if we could add alt key handling to slow down the flying camera in 3D debugging mode to have a greater control over things that are going on? What do you think?
The text was updated successfully, but these errors were encountered:
GonnaFlyMethod
changed the title
Slowing down Free look camera in 3D debugging mode
Slowing down free look camera in 3D debugging mode
Sep 9, 2024
Yup - that makes sense, and was something I was also considering.
My general thinking isn't to mirror Godot exactly - just to implement what
makes sense and people find useful. So, if this is something you'd find
useful, 👍.
On Mon, 9 Sept 2024 at 15:38, Aliaksandr Husakou ***@***.***> wrote:
Hey, I've noticed that standard Godot editor has multiple modes for the
camera while navigating through a scene:
- Slow(when holding Alt)
- Normal
- Speeded up(when holding shift).
I would like to share the idea: what if we could add alt key handling to
slow down the flying camera in 3D debugging mode to have a greater control
over things that are going on? What do you think?
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Hey, I've noticed that standard Godot editor has multiple modes for the camera while navigating through a scene:
I would like to share the idea: what if we could add
alt
key handling to slow down the flying camera in 3D debugging mode to have a greater control over things that are going on? What do you think?The text was updated successfully, but these errors were encountered: