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Makefile
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Makefile
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# If you move this project you can change the directory
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
ifndef GBDK_HOME
GBDK_HOME = ~/git/gbdev/gbdk2020/gbdk-2020-git/build/gbdk/
endif
LCC = $(GBDK_HOME)bin/lcc
VERSION=1.0.5
# Alternate languages can be passed in as follows
# de en es fr it nl pt-br
# make LANG_CODE=<lang code>
ifndef LANG_CODE
LANG_CODE=en
endif
# Alternate languages can be passed in as follows
# - 32k_nosave
# - 31k_1kflash
# - mbc5
# make CART_TYPE=<cart type>
ifndef CART_TYPE
# CART_TYPE=32k_nosave
CART_TYPE=mbc5
# CART_TYPE=31k_1kflash
endif
CFLAGS += -DLANG_CODE=$(LANG_CODE)
CFLAGS += -DCART_$(CART_TYPE)
# CFLAGS += -Wf--max-allocs-per-node50000
# CFLAGS += -Wf--max-allocs-per-node150000 # diminishing (but present) size returns after this
# CFLAGS += -Wf--max-allocs-per-node500000
# CFLAGS += -Wf--opt-code-size # This doesn't shrink code size much vs -Wf--max-allocs-per-node150000
# Configure platform specific LCC flags here:
LCCFLAGS_gb = -Wm-yc # Color No MBC Wl-yt0x1B # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
LCCFLAGS_pocket = -Wm-yc # No MBC -Wl-yt0x1B # Usually the same as required for .gb
LCCFLAGS_duck = # No MBC -Wl-yt0x1B # Usually the same as required for .gb
LCCFLAGS_gbc = # No MBC -Wl-yt0x1B -Wm-yc # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
LCCFLAGS_sms =
LCCFLAGS_gg =
### Handle cart specific flags
ifeq ($(CART_TYPE),mbc5)
TARGETS=gb pocket
LCCFLAGS_gb += -Wl-yt0x1B -Wl-ya1 # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
LCCFLAGS_pocket += -Wl-yt0x1B -Wl-ya1 # Same as for .gb
endif
# 31K+1k cart loses 1024 bytes at the end for flash storage
ifeq ($(CART_TYPE),31k_1kflash)
# No reason to build .pocket for the 31K + 1k flash cart
TARGETS=gb
# Add the flash 1K region as an exclusive no-use area for rom usage calcs
ROMUSAGE_flags = -e:FLASH_SAVE:7C00:400
endif
# Generic 32 Cart with no save support
ifeq ($(CART_TYPE),32k_nosave)
TARGETS=gb pocket megaduck
endif
# Targets can be forced with this override, but normally they will be controlled per-cart type above
#
# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
# They can also be built/cleaned individually: "make gg" and "make gg-clean"
# Possible are: gb gbc pocket megaduck sms gg
# TARGETS=gb pocket
LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
# Super Game Boy (border) support (only for GB/AP targets, save ROM space otherwise)
ifeq ($(PLAT),gb)
LCCFLAGS += -Wm-ys
else ifeq ($(PLAT),ap)
LCCFLAGS += -Wm-ys
endif
# Set ROM name (11 chars max in CGB land)
LCCFLAGS += -Wm-yn"GB-WORDYL"
# No autobanking needed for 32k ROM
# LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -autobank -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
LCCFLAGS += -debug # Uncomment to enable debug output
# LCCFLAGS += -v # Uncomment for lcc verbose output
# You can set the name of the ROM file here
PROJECTNAME = gb-wordyl_$(VERSION)_$(CART_TYPE)_$(LANG_CODE)
CFLAGS += -debug
CFLAGS += -Wf-MMD -Wf-Wp-MP
# Add include path for type of flash cart if enabled
CFLAGS += -Wf-I"$(CART_TYPE_DIR)/"
# Add language directory to include path
CFLAGS += -Wf-I"$(LANGDIR)/"
# Code size improvements continue to show up to 250000
# 15000 seems to balance code size improvements vs compile time
# CFLAGS += -Wf--max-allocs-per-node15000
# EXT?=gb # Only sets extension to default (game boy .gb) if not populated
SRCDIR = src
SFXDIR = $(SRCDIR)/sfx
LANGDIR = $(SRCDIR)/lang_$(LANG_CODE)
CART_TYPE_DIR = $(SRCDIR)/cart_$(CART_TYPE)
SGBDIR = $(SRCDIR)/sgb
MEGADUCK_LAPTOP = $(SRCDIR)/megaduck_laptop
OBJDIR = obj/$(EXT)/$(CART_TYPE)_$(LANG_CODE)
RESDIR = res
BINDIR = build/$(EXT)
MKDIRS = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation
BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c)))
CSOURCES += $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
CSOURCES += $(foreach dir,$(SFXDIR),$(notdir $(wildcard $(dir)/*.c)))
# Super Game Boy (border) support only for GB/AP targets, save ROM space otherwise
ifeq ($(PLAT),gb)
CSOURCES += $(foreach dir,$(SGBDIR),$(notdir $(wildcard $(dir)/*.c)))
else ifeq ($(PLAT),ap)
CSOURCES += $(foreach dir,$(SGBDIR),$(notdir $(wildcard $(dir)/*.c)))
endif
# Extra sources when building MegaDuck laptop
ifeq ($(PLAT),duck)
CSOURCES += $(foreach dir,$(MEGADUCK_LAPTOP),$(notdir $(wildcard $(dir)/*.c)))
endif
CSOURCES_LANG = $(foreach dir,$(LANGDIR),$(notdir $(wildcard $(dir)/*.c)))
CSOURCES_CART = $(foreach dir,$(CART_TYPE_DIR),$(notdir $(wildcard $(dir)/*.c)))
ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
ASMSOURCES_CART = $(foreach dir,$(CART_TYPE_DIR),$(notdir $(wildcard $(dir)/*.s)))
OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o)
OBJS += $(CSOURCES_LANG:%.c=$(OBJDIR)/%.o)
OBJS += $(CSOURCES_CART:%.c=$(OBJDIR)/%.o)
OBJS += $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
OBJS += $(ASMSOURCES_CART:%.s=$(OBJDIR)/%.o)
# Builds all targets sequentially
all: $(TARGETS)
# Dependencies
DEPS = $(OBJS:%.o=%.d)
-include $(DEPS)
# Compile .c files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "res/" to .o object files
$(OBJDIR)/%.o: $(RESDIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/sfx/" to .o object files
$(OBJDIR)/%.o: $(SFXDIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/sgb/" to .o object files
$(OBJDIR)/%.o: $(SGBDIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/megaduck_laptop/" to .o object files
$(OBJDIR)/%.o: $(MEGADUCK_LAPTOP)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/<LANG_CODE>/" to .o object files
$(OBJDIR)/%.o: $(LANGDIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/<CART_TYPE_DIR>/" to .o object files
$(OBJDIR)/%.o: $(CART_TYPE_DIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/" to .o object files
$(OBJDIR)/%.o: $(CART_TYPE_DIR)/%.s
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.s
$(LCC) $(CFLAGS) -c -o $@ $<
# If needed, compile .c files in "src/" to .s assembly files
# (not required if .c is compiled directly to .o)
$(OBJDIR)/%.s: $(SRCDIR)/%.c
$(LCC) $(CFLAGS) -S -o $@ $<PROJECTNAME
# Link the compiled object files into a .gb ROM file
$(BINS): $(OBJS)
$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(OBJS)
langs:
${MAKE} LANG_CODE=de CART_TYPE=$(CART_TYPE)
${MAKE} LANG_CODE=en CART_TYPE=$(CART_TYPE)
${MAKE} LANG_CODE=es CART_TYPE=$(CART_TYPE)
${MAKE} LANG_CODE=fr CART_TYPE=$(CART_TYPE)
${MAKE} LANG_CODE=it CART_TYPE=$(CART_TYPE)
${MAKE} LANG_CODE=nl CART_TYPE=$(CART_TYPE)
${MAKE} LANG_CODE=la CART_TYPE=$(CART_TYPE)
${MAKE} LANG_CODE=pt-br CART_TYPE=$(CART_TYPE)
${MAKE} LANG_CODE=kw CART_TYPE=$(CART_TYPE)
# PT full answer file is too big
# ${MAKE} LANG_CODE=pt
langs-clean:
${MAKE} clean LANG_CODE=de CART_TYPE=$(CART_TYPE)
${MAKE} clean LANG_CODE=en CART_TYPE=$(CART_TYPE)
${MAKE} clean LANG_CODE=es CART_TYPE=$(CART_TYPE)
${MAKE} clean LANG_CODE=fr CART_TYPE=$(CART_TYPE)
${MAKE} clean LANG_CODE=it CART_TYPE=$(CART_TYPE)
${MAKE} clean LANG_CODE=nl CART_TYPE=$(CART_TYPE)
${MAKE} clean LANG_CODE=la CART_TYPE=$(CART_TYPE)
${MAKE} clean LANG_CODE=pt-br CART_TYPE=$(CART_TYPE)
${MAKE} clean LANG_CODE=kw CART_TYPE=$(CART_TYPE)
# PT full answer file is too big
# ${MAKE} LANG_CODE=pt
carts:
${MAKE} CART_TYPE=31k_1kflash langs
${MAKE} CART_TYPE=mbc5 langs
${MAKE} CART_TYPE=32k_nosave langs
carts-clean:
${MAKE} CART_TYPE=31k_1kflash langs-clean
${MAKE} CART_TYPE=mbc5 langs-clean
${MAKE} CART_TYPE=32k_nosave langs-clean
dictionaries: langs-compress
langs-compress:
make -C compress compress-all-langs
romusage:
# Ignores failure if romusage not in path
-romusage build/gb/gb-wordyl_$(VERSION)_$(CART_TYPE)_$(LANG_CODE).noi $(ROMUSAGE_flags) -e:STACK:DEFF:100 -e:SHADOW_OAM:C000:A0
-romusage build/gb/gb-wordyl_$(VERSION)_$(CART_TYPE)_$(LANG_CODE).noi $(ROMUSAGE_flags) -e:STACK:DEFF:100 -e:SHADOW_OAM:C000:A0 > romusage.txt
clean:
@echo Cleaning
@for target in $(TARGETS); do \
$(MAKE) $$target-clean; \
done
# Include available build targets
include Makefile.targets
# create necessary directories after Makefile is parsed but before build
# info prevents the command from being pasted into the makefile
ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
$(info $(shell mkdir -p $(MKDIRS)))
endif