Releases: battlecode/snek-engine
Releases · battlecode/snek-engine
engine.1.2.0
V1.2.0
- Add get_chips() as an alias for get_money()
- can_mark_resource_pattern() now checks for walls and ruins in a 5x5 area
- Fix soldier and splasher attack ranges to 3 and sqrt(8) respectively
- complete_tower_pattern() now costs 100 chips
engine.1.1.0
V1.1.0
- Various spec fixes & add tables
- Clarify transfer docstrings
- Add disintegrate method
- Add get_num_towers() method
- Starting towers have ruins under them + map guarantee applies to these ruins
- Builtin maps have been updated to reflect these guarantees
- Indicator dot/lines outside of map now throw exceptions
- can_attack for soldiers now returns false if the tile has a wall. can_attack for moppers now returns false if the tile has a wall or ruin.
- Add tower limit
- Add get_num_towers()
engine.1.0.0
Set public
engine.0.0.6
Fix maplocation equals
engine.0.0.5
Add builtin maps
engine.0.0.4
fix winner printing for real
engine.0.0.3
Fix match winner printing
engine.0.0.2
Add match win print
engine.0.0.1
Indicators, timeline markers, connect rc methods, can mop swing