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Releases: battlecode/snek-engine

engine.1.2.0

08 Jan 16:43
3b24af9
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V1.2.0

  • Add get_chips() as an alias for get_money()
  • can_mark_resource_pattern() now checks for walls and ruins in a 5x5 area
  • Fix soldier and splasher attack ranges to 3 and sqrt(8) respectively
  • complete_tower_pattern() now costs 100 chips

engine.1.1.0

07 Jan 16:21
db5c612
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V1.1.0

  • Various spec fixes & add tables
  • Clarify transfer docstrings
  • Add disintegrate method
  • Add get_num_towers() method
  • Starting towers have ruins under them + map guarantee applies to these ruins
  • Builtin maps have been updated to reflect these guarantees
  • Indicator dot/lines outside of map now throw exceptions
  • can_attack for soldiers now returns false if the tile has a wall. can_attack for moppers now returns false if the tile has a wall or ruin.
  • Add tower limit
  • Add get_num_towers()

engine.1.0.0

06 Jan 23:52
b826ec2
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Set public

engine.0.0.6

06 Jan 23:07
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engine.0.0.6 Pre-release
Pre-release
Fix maplocation equals

engine.0.0.5

06 Jan 03:42
64e8563
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engine.0.0.5 Pre-release
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Add builtin maps

engine.0.0.4

04 Jan 06:51
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engine.0.0.4 Pre-release
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fix winner printing for real

engine.0.0.3

04 Jan 06:24
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engine.0.0.3 Pre-release
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Fix match winner printing

engine.0.0.2

04 Jan 05:14
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engine.0.0.2 Pre-release
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Add match win print

engine.0.0.1

02 Jan 01:51
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engine.0.0.1 Pre-release
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Indicators, timeline markers, connect rc methods, can mop swing