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Support for WebGL and Canvas #3

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battesonb opened this issue Jun 1, 2016 · 4 comments
Open

Support for WebGL and Canvas #3

battesonb opened this issue Jun 1, 2016 · 4 comments

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@battesonb
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Require multiple implementations of the library, so that users can opt for performance on renders, events, etc...

A custom events system would be required for these implementations. This would need to be optimised.

@battesonb
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Currently only using SVG due to the built in events system, and performance advantage for a smaller number of elements (I hope).

@battesonb
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Working on canvas. WebGL seems unlikely, but the way the canvas version is being built should allow for some easy refactoring to include WebGL. May even refactor the SVG version, however, people may be using this version which has mostly deprecated functions and a completely different event system.

@SithLor
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SithLor commented Feb 2, 2024

Wtf

@SithLor
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SithLor commented Feb 2, 2024

@battesonb scammer in GitHub comments

Repository owner deleted a comment Feb 2, 2024
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