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Working on canvas. WebGL seems unlikely, but the way the canvas version is being built should allow for some easy refactoring to include WebGL. May even refactor the SVG version, however, people may be using this version which has mostly deprecated functions and a completely different event system.
Require multiple implementations of the library, so that users can opt for performance on renders, events, etc...
A custom events system would be required for these implementations. This would need to be optimised.
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