The aim is to make the game build and run on as many compilers/platforms as possible
Files bridge.h is used by the game and gives the interface that should be implemented for the porting to a new platform.
Once the original game will be fully functional, some features could be added, e.g. modern control system, hi res rendering, etc
- Windows
- MacOS
Open the provided Visual Studio 2019 solution, should build out of the box
The SDL2 dll is needed for the executable to run, a post build step will copy it in the build folder
To support Windows versions back to Windows XP the Platform Toolset can be changed (v141_xp)
Open the SDL2 dmg and place the SDL2 framework in your /Library/Frameworks folder
Now the provided Xcode project should build
Only WL6 assets compatible with the source release are supported now
The resource are searched in the current path, that for the VS and Xcode solutions should be the root directory of the repository
bridge.c can be easily modified to search files in any path