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SuperAPI.lua
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SuperAPI.lua
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-- No superwow, no superapi
if not SetAutoloot then
return
end
SUPERAPI_ContainerItemsTable = {}
SuperAPI = AceLibrary("AceAddon-2.0"):new("AceEvent-2.0", "AceDebug-2.0", "AceModuleCore-2.0", "AceConsole-2.0", "AceDB-2.0", "AceHook-2.1")
SuperAPI:RegisterDB("SuperAPIDB")
SuperAPI.frame = CreateFrame("Frame", "SuperAPI", UIParent)
function SuperAPI:OnEnable()
-- Let macro frame allow 511 characters
MacroFrame_LoadUI();
MacroFrameText:SetMaxLetters(511);
MACROFRAME_CHAR_LIMIT = "%d/511 Characters Used";
-- Change chat bubbles options name
OPTION_TOOLTIP_PARTY_CHAT_BUBBLES = "Shows whisper, party, raid, and battleground chat text in speech bubbles above characters' heads.";
PARTY_CHAT_BUBBLES_TEXT = "Show Whisper and Group Chat Bubbles";
SuperAPI.SetItemRefOriginal = SetItemRef
SuperAPI.SpellButton_OnClickOriginal = SpellButton_OnClick
SuperAPI.SetItemButtonCountOriginal = SetItemButtonCount
SuperAPI.SetActionOriginal = GameTooltip.SetAction
SuperAPI.UnitFrame_OnEnterOriginal = UnitFrame_OnEnter
SuperAPI.UnitFrame_OnLeaveOriginal = UnitFrame_OnLeave
-- activate hooks
SetItemRef = SuperAPI.SetItemRef
SpellButton_OnClick = SuperAPI.SpellButton_OnClick
SetItemButtonCount = SuperAPI.SetItemButtonCount
GameTooltip.SetAction = SuperAPI.SetAction
UnitFrame_OnEnter = SuperAPI.UnitFrame_OnEnter
UnitFrame_OnLeave = SuperAPI.UnitFrame_OnLeave
SuperAPI.frame:RegisterEvent("BAG_UPDATE")
SuperAPI.frame:RegisterEvent("BAG_UPDATE_COOLDOWN")
SuperAPI.frame:SetScript("OnEvent", SuperAPI.OnEvent)
-- this chatcommand is empty. It is essential for showing tooltips of macros
-- the format for showing a tooltip on a macro is EXACTLY this: /tooltip spell:spellid and then skip line
SLASH_MACROTOOLTIP1 = "/tooltip"
SlashCmdList["MACROTOOLTIP"] = function(cmd)
end
DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00SuperAPI|cffffaaaa Loaded. Check the minimap icon for options.")
end
function SuperAPI:OnEvent()
if (event == "BAG_UPDATE_COOLDOWN" or event == "BAG_UPDATE") then
SUPERAPI_ContainerItemsTable = {}
for ibag = 0, 4 do
for islot = 1, GetContainerNumSlots(ibag) do
local bagitemlink = GetContainerItemLink(ibag, islot)
if bagitemlink then
local _, _, bagitemID = strfind(bagitemlink, "item:(%d+)")
bagitemID = tonumber(bagitemID)
SUPERAPI_ContainerItemsTable[bagitemID] = { bag = ibag; slot = islot }
end
end
end
end
end
-- Function to toggle raw combat log mode (Print unit guid instead of unit name in combat log)
-- the actual function is LoggingCombat("RAW", toggle), this is just a helper function to simply it. Note LoggingCombat(toggle) is still used the old way to turn on writing into text file.
function SuperAPI:CombatLogGUID(on)
local info = ChatTypeInfo["SYSTEM"];
if on then
LoggingCombat("RAW", on)
else
LoggingCombat("RAW", LoggingCombat("RAW") == 0)
end
if LoggingCombat("RAW") == 1 then
DEFAULT_CHAT_FRAME:AddMessage("Raw GUID logging enabled.", info.r, info.g, info.b, info.id);
else
DEFAULT_CHAT_FRAME:AddMessage("Raw GUID logging disabled.", info.r, info.g, info.b, info.id);
end
end
-- HOOKS --
-- Global function to get a spell link from its exact id
SuperAPI.GetSpellLink = function(id)
local spellname = SpellInfo(id)
local link = "\124cffffffff\124Hspell:" .. id .. "\124h[" .. spellname .. "]\124h\124r"
return link
end
-- reformat "Enchant" itemlinks to better supported "Spell" itemlinks
SuperAPI.SetItemRef = function(link, text, button)
link = gsub(link, "enchant:", "spell:")
SuperAPI.SetItemRefOriginal(link, text, button)
end
-- hooking spellbook frame to get a spell link on shift clicking a spell's button with chatframe open
SuperAPI.SpellButton_OnClick = function(drag)
if ((not drag) and IsShiftKeyDown() and ChatFrameEditBox:IsVisible() and (not MacroFrame or not MacroFrame:IsVisible())) then
local bookId = SpellBook_GetSpellID(this:GetID());
local _, _, spellID = GetSpellName(bookId, SpellBookFrame.bookType)
local link = SuperAPI.GetSpellLink(spellID)
ChatFrameEditBox:Insert(link)
else
SuperAPI.SpellButton_OnClickOriginal(drag)
end
end
-- hooking bags item button frames to show uses count
SuperAPI.SetItemButtonCount = function(button, count)
if not button or not count then
return SuperAPI.SetItemButtonCountOriginal(button, count)
end
if (count < 0) then
if (count < -999) then
count = "*";
end
getglobal(button:GetName() .. "Count"):SetText(-count);
getglobal(button:GetName() .. "Count"):Show();
getglobal(button:GetName() .. "Count"):SetFontObject(NumberFontNormalYellow);
else
getglobal(button:GetName() .. "Count"):SetFontObject(NumberFontNormal);
SuperAPI.SetItemButtonCountOriginal(button, count)
end
end
-- hooking actionbutton tooltip to show item tooltip on macros
SuperAPI.SetAction = function(this, buttonID)
--local name, actiontype, macroID = GetActionText(buttonID)
--if actiontype == "MACRO" then
-- local _,_, body = GetMacroInfo(macroID)
-- local _,_, itemID = strfind(body, "^/tooltip item:(%d+)")
-- if itemID then
-- itemID = tonumber(itemID)
-- iteminfo = SUPERAPI_ContainerItemsTable[itemID]
-- if iteminfo then
-- return this:SetBagItem(iteminfo.bag, iteminfo.slot)
-- end
-- end
--end
--
return SuperAPI.SetActionOriginal(this, buttonID)
end
-- Add Mouseover casting to default blizzard unitframes and all unitframe addons that use the same function
SuperAPI.UnitFrame_OnEnter = function()
SuperAPI.UnitFrame_OnEnterOriginal()
SetMouseoverUnit(this.unit)
end
SuperAPI.UnitFrame_OnLeave = function()
SuperAPI.UnitFrame_OnLeaveOriginal()
SetMouseoverUnit()
end