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maneuveringInput.C
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#include "maneuveringInput.H"
const Foam::Enum
<
maneuveringInput::inputType
>
maneuveringInput::inputTypeNames
({
{inputType::sailing, "sailing"},
{inputType::turning, "turning"},
{inputType::zigzag, "zigzag"},
{inputType::coursekeeping, "coursekeeping"},
});
std::shared_ptr<maneuveringInput>
maneuveringInput::create(const dictionary &dict, const uniformDimensionedVectorField& velocityAndyaw)
{
const inputType type = inputTypeNames.get(dict.dictName());
switch (type)
{
case sailing:
return std::make_shared<sailingInput>(dict, velocityAndyaw);
case turning:
return std::make_shared<yawInput>(dict, velocityAndyaw);
case zigzag:
return std::make_shared<yawInput>(dict, velocityAndyaw);
case coursekeeping:
return std::make_shared<yawInput>(dict, velocityAndyaw);
default:
FatalIOErrorInFunction(dict)
<< " Unknown control method " << type
<< exit(FatalIOError);
return nullptr;
}
}
// * * * * * * * * * * * * Base maneuveringInput * * * * * * * * * * * * //
maneuveringInput::maneuveringInput(const dictionary &dict, const uniformDimensionedVectorField& velocityAndyaw)
:
sailingVelocity_(velocityAndyaw.value().x()),
yawAngle_(velocityAndyaw.value().y()),
inputName_(dict.dictName()),
velocityAndyaw_(velocityAndyaw)
{
Info<<nl<<"sailingVelocity: "<<this->sailingVelocity()<<nl<<endl
<<nl<<"yawAngle: "<<this->yawAngle()<<nl<<endl;
}
scalar maneuveringInput::sailingVelocity() const
{
return sailingVelocity_;
}
scalar maneuveringInput::yawAngle() const
{
return yawAngle_;
}
word maneuveringInput::inputName() const
{
return inputName_;
}
void maneuveringInput::update()
{
sailingVelocity_ = velocityAndyaw_.value().x();
yawAngle_ = velocityAndyaw_.value().y();
}
// * * * * * * * * * * * * sailingInput * * * * * * * * * * * * //
sailingInput::sailingInput(const dictionary &dict, const uniformDimensionedVectorField& velocityAndyaw)
:
maneuveringInput(dict, velocityAndyaw)
{
}
scalar sailingInput::input() const
{
return this->sailingVelocity();
}
// * * * * * * * * * * * * yawInput * * * * * * * * * * * * //
yawInput::yawInput(const dictionary &dict, const uniformDimensionedVectorField& velocityAndyaw)
:
maneuveringInput(dict, velocityAndyaw)
{
}
scalar yawInput::input() const
{
return this->yawAngle();
}