-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathTTMPlayer.cpp
425 lines (357 loc) · 12.5 KB
/
TTMPlayer.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
#include "TTMPlayer.h"
#ifdef WIN32
#include <SDL2_gfxPrimitives.h>
#else
#include <SDL2/SDL2_gfxPrimitives.h>
#endif
SCRANTIC::TTMPlayer::TTMPlayer(const std::string &ttmName, u16 resNum, u16 scene, i16 repeatCount, RESFile *resFile, BMPFile **BMPs, SDL_Color *pal, SDL_Renderer *rendererContext)
: resNo(resNum),
sceneNo(scene),
originalScene(scene),
repeat(repeatCount),
delay(0),
remainingDelay(0),
waitCount(0),
waitDelay(0),
imgSlot(0),
audioSample(-1),
jumpToScript(-1),
renderer(rendererContext),
clipRegion(false),
alreadySaved(true),
saveNewImage(false),
palette(pal),
maxTicks(0),
selfDestruct(false),
selfDestructActive(false),
saveImage(false),
isDone(false),
toBeKilled(false),
images(BMPs),
res(resFile),
screen(""),
ttm(NULL),
savedImage(NULL),
fg(NULL) {
for (int i = 0; i < MAX_IMAGES; ++i) {
oldImages[i] = images[i];
}
ttm = static_cast<TTMFile *>(res->getResource(ttmName));
if (!ttm) {
return;
}
script = ttm->getFullScene(scene);
if (script.size()) {
scriptPos = script.begin();
}
name = ttm->filename + " - " + ttm->getTag(scene);
if (name == "MEANWHIL.TTM - quarky watch") {
for (auto &c : script) {
if (c.opcode == CMD_SEL_SLOT_IMG) {
c.data[0] = 7;
}
if ((c.opcode == CMD_DRAW_SPRITE) || (c.opcode == CMD_DRAW_SPRITE_MIRROR)) {
c.data[3] = 7;
}
}
}
savedImage = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
fg = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
SDL_SetTextureBlendMode(savedImage, SDL_BLENDMODE_BLEND);
SDL_SetTextureBlendMode(fg, SDL_BLENDMODE_BLEND);
saveRect = { 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT };
if (repeat < 0) {
maxTicks = -DELAY_MS*repeat;
repeat = 0;
selfDestructActive = true;
}
}
SCRANTIC::TTMPlayer::~TTMPlayer() {
SDL_DestroyTexture(savedImage);
SDL_DestroyTexture(fg);
}
u16 SCRANTIC::TTMPlayer::getRemainigDelay(u32 ticks) {
if (selfDestructActive) {
maxTicks -= ticks;
if (maxTicks < 1) {
selfDestruct = true;
}
}
if (ticks < remainingDelay) {
remainingDelay -= ticks;
} else {
remainingDelay = 0;
}
return remainingDelay;
}
void SCRANTIC::TTMPlayer::advanceScript() {
if (toBeKilled) {
isDone = true;
return;
}
if (waitCount) {
remainingDelay = waitDelay/DELAY_MS;
waitCount--;
return;
}
remainingDelay = delay;
if ((jumpToScript >= 0) && !selfDestruct) {
if (jumpToScript == sceneNo) {
scriptPos = script.begin();
} else {
std::cout << "Jump to different sceneNo! From " << sceneNo << " to Scene " << jumpToScript << std::endl;
sceneNo = jumpToScript;
script.clear();
script = ttm->getFullScene(sceneNo);
if (script.size()) {
scriptPos = script.begin();
}
name = ttm->filename + " - " + ttm->getTag(sceneNo);
}
jumpToScript = -1;
}
if (scriptPos == script.end()) {
if (repeat) {
--repeat;
scriptPos = script.begin();
} else if (selfDestructActive && !selfDestruct) {
scriptPos = script.begin();
} else {
isDone = true;
return;
}
}
Command cmd;
SceneItem item;
bool stop = false;
audioSample = -1;
saveImage = false;
saveNewImage = false;
screen = "";
for (; scriptPos != script.end(); ++scriptPos) {
cmd = (*scriptPos);
switch (cmd.opcode) {
case CMD_PURGE:
clipRegion = false;
break;
case CMD_UPDATE:
items.splice(items.end(), queuedItems);
stop = true;
break;
case CMD_DELAY:
delay = cmd.data.at(0) * DELAY_MS;
remainingDelay = delay;
break;
case CMD_SEL_SLOT_IMG:
imgSlot = cmd.data.at(0);
break;
case CMD_SEL_SLOT_PAL:
// ignored - there is only one palette...
//palSlot = cmd.data.at(0);
break;
case CMD_CLEAR_IMGSLOT:
images[imgSlot] = oldImages[imgSlot];
break;
case CMD_SET_SCENE:
case CMD_SET_SCENE_LABEL:
std::cout << "TTM Scene: " << cmd.name << std::endl;
break;
case CMD_JMP_SCENE:
jumpToScript = cmd.data.at(0);
break;
case CMD_TIMER:
waitCount = cmd.data.at(0);
waitDelay = cmd.data.at(1);
break;
case CMD_CLIP_REGION:
clipRect.x = (i16)cmd.data.at(0);
clipRect.y = (i16)cmd.data.at(1);
clipRect.w = cmd.data.at(2) - clipRect.x;
clipRect.h = cmd.data.at(3) - clipRect.y;
if (clipRect.x + clipRect.w >= SCREEN_WIDTH) {
clipRect.w = SCREEN_WIDTH - clipRect.x;
}
if (clipRect.y + clipRect.h >= SCREEN_HEIGHT) {
clipRect.h = SCREEN_HEIGHT - clipRect.y;
}
clipRegion = true;
break;
case CMD_SAVE_IMAGE_NEW:
saveNewImage = true;
case CMD_SAVE_IMAGE:
alreadySaved = false;
saveImage = true;
saveRect.x = (i16)cmd.data.at(0);
saveRect.y = (i16)cmd.data.at(1);
saveRect.w = cmd.data.at(2);
saveRect.h = cmd.data.at(3);
items.splice(items.end(), queuedItems);
renderForeground();
break;
case CMD_DRAW_PIXEL:
item.dest.x = (i16)cmd.data.at(0);
item.dest.y = (i16)cmd.data.at(1);
item.dest.w = 2;
item.dest.h = 2;
item.color = currentColor;
item.itemType = RENDERITEM_RECT;
queuedItems.push_back(item);
break;
case CMD_DRAW_LINE:
item.dest.x = (i16)cmd.data.at(0);
item.dest.y = (i16)cmd.data.at(1);
item.dest.w = (i16)cmd.data.at(2);
item.dest.h = (i16)cmd.data.at(3);
item.color = currentColor;
item.itemType = RENDERITEM_LINE;
queuedItems.push_back(item);
break;
case CMD_SET_COLOR:
currentColor = std::make_pair(cmd.data.at(0), cmd.data.at(1));
break;
case CMD_DRAW_RECTANGLE:
item.dest.x = (i16)cmd.data.at(0);
item.dest.y = (i16)cmd.data.at(1);
item.dest.w = cmd.data.at(2);
item.dest.h = cmd.data.at(3);
item.color = currentColor;
item.itemType = RENDERITEM_RECT;
queuedItems.push_back(item);
break;
case CMD_DRAW_ELLIPSE:
item.dest.w = cmd.data.at(2)/2;
item.dest.h = cmd.data.at(3)/2;
item.dest.x = (i16)cmd.data.at(0) + item.dest.w;
item.dest.y = (i16)cmd.data.at(1) + item.dest.h;
item.color = currentColor;
item.itemType = RENDERITEM_ELLIPSE;
queuedItems.push_back(item);
break;
case CMD_DRAW_SPRITE_MIRROR:
case CMD_DRAW_SPRITE:
if (images[cmd.data.at(3)] != NULL) {
item.dest.x = (i16)cmd.data.at(0);
item.dest.y = (i16)cmd.data.at(1);
item.num = cmd.data.at(2);
item.tex = images[cmd.data.at(3)]->getImage(renderer, item.num, item.src);
if (item.tex == NULL) {
std::cerr << name << ": Error tried to access non existing sprite number!" << std::endl;
std::cout << ">>> TTM Command: " << SCRANTIC::BaseFile::commandToString(cmd) << std::endl;
break;
}
item.dest.w = item.src.w;
item.dest.h = item.src.h;
item.flags = 0;
if (cmd.opcode == CMD_DRAW_SPRITE_MIRROR) {
item.flags |= RENDERFLAG_MIRROR;
}
item.itemType = RENDERITEM_SPRITE;
queuedItems.push_back(item);
} else {
std::cerr << name << ": Error tried to access unloaded image slot!" << std::endl;
std::cout << ">>> TTM Command: " << SCRANTIC::BaseFile::commandToString(cmd) << std::endl;
}
break;
case CMD_CLEAR_RENDERER:
items.clear();
break;
case CMD_PLAY_SOUND:
if ((cmd.data.at(0) < 1) || (cmd.data.at(0) > MAX_AUDIO)) {
break;
}
audioSample = cmd.data.at(0) - 1;
break;
case CMD_LOAD_SCREEN:
screen = cmd.name;
items.clear();
break;
case CMD_LOAD_BITMAP:
images[imgSlot] = static_cast<BMPFile *>(res->getResource(cmd.name));
break;
case CMD_LOAD_PALETTE:
// ignored - there is only one palette...
break;
default:
std::cout << "TTM Command: " << SCRANTIC::BaseFile::commandToString(cmd) << std::endl;
break;
}
if (stop) {
break;
}
}
if (scriptPos == script.end()) {
if (repeat) {
--repeat;
scriptPos = script.begin();
return;
} else {
if (jumpToScript == -1) {
isDone = true;
}
return;
}
}
++scriptPos;
return;
}
void SCRANTIC::TTMPlayer::renderForeground(i16 shiftX, i16 shiftY) {
SDL_SetRenderTarget(renderer, fg);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_Rect target;
Uint32 c1, c2;
for (auto item : items) {
switch (item.itemType) {
case RENDERITEM_SPRITE:
target = { item.dest.x + shiftX, item.dest.y + shiftY, item.dest.w, item.dest.h };
SDL_RenderCopyEx(renderer, item.tex, &item.src, &target, 0, NULL, (SDL_RendererFlip)item.flags);
break;
case RENDERITEM_LINE:
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDrawLine(renderer, item.dest.x + shiftX, item.dest.y + shiftY, item.dest.w + shiftX, item.dest.h + shiftY);
break;
case RENDERITEM_RECT:
target = { item.dest.x + shiftX, item.dest.y + shiftY, item.dest.w, item.dest.h };
SDL_SetRenderDrawColor(renderer, palette[item.color.first].r, palette[item.color.first].g, palette[item.color.first].b, 255);
SDL_RenderDrawRect(renderer, &target);
SDL_SetRenderDrawColor(renderer, palette[item.color.second].r, palette[item.color.second].g, palette[item.color.second].b, 255);
SDL_RenderFillRect(renderer, &target);
break;
case RENDERITEM_ELLIPSE:
c1 = palette[item.color.first].r * 0x10000
+ palette[item.color.first].g * 0x100
+ palette[item.color.first].b + 0xFF000000;
c2 = palette[item.color.second].r * 0x10000
+ palette[item.color.second].g * 0x100
+ palette[item.color.second].b + 0xFF000000;
filledEllipseColor(renderer, item.dest.x + shiftX, item.dest.y + shiftY, item.dest.w, item.dest.h, c2);
ellipseColor(renderer, item.dest.x + shiftX, item.dest.y + shiftY, item.dest.w, item.dest.h, c1);
break;
default:
std::cerr << "ERROR: Renderer: Unkown render item type!" << std::endl;
break;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
// save foreground rect
if (!alreadySaved) {
if (saveImage) {
target = { saveRect.x + shiftX, saveRect.y + shiftY, saveRect.w, saveRect.h };
SDL_SetRenderTarget(renderer, savedImage);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, fg, &saveRect, &target);
alreadySaved = true;
}
}
SDL_SetRenderTarget(renderer, fg);
}
u8 SCRANTIC::TTMPlayer::needsSave() {
if (!saveImage) {
return SAVE_NOSAVE;
} else if (saveNewImage) {
return SAVE_NEWIMAGE;
} else {
return SAVE_IMAGE;
}
}