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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required (VERSION 3.5.0)
option(PSV "build vpk for psvita." OFF)
option(NS "build nro for Nintendo Switch." OFF)
if (PSV)
set(CMAKE_TOOLCHAIN_FILE "$ENV{VITASDK}/share/vita.toolchain.cmake" CACHE PATH "toolchain file")
include("$ENV{VITASDK}/share/vita.cmake" REQUIRED)
include_directories($ENV{VITASDK}/arm-vita-eabi/include/SDL2)
#set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_C_FLAGS_DEBUG}")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG}")
set(CMAKE_CXX_STANDARD 17)
elseif(NS)
include("$ENV{DEVKITPRO}/cmake/Switch.cmake" REQUIRED)
include_directories($ENV{DEVKITPRO}/portlibs/switch/include/SDL2)
add_definitions("-D__NS__")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17")
set(PROJECT_NAME "sdl2-ui")
set(PROJECT_ELF ${PROJECT_NAME}.elf)
project(${PROJECT_NAME})
set(BASIC_SOURCE "")
file( GLOB
BASIC_SOURCE
*.c*
src/*.c*
third/mge/common/*.c*
third/mge/ui-layout/*.c*
third/pugixml/src/*.c*
third/pystring/pystring.cpp
)
include_directories(
.
third
third/mge
third/pugixml/src
third/pystring
)
if (PSV)
add_executable(${PROJECT_ELF} ${BASIC_SOURCE})
add_definitions(-DLUA_C89_NUMBERS)
target_link_libraries(${PROJECT_ELF}
SDL2
SDL2_ttf
SDL2_image
SDL2_mixer
SDL2_gfx
flac
mikmod
mpg123
vorbis
vorbisfile
ogg
vita2d
debugnet
freetype
SceAudioIn_stub
SceDisplay_stub
SceCtrl_stub
SceNetCtl_stub
SceNet_stub
SceAudio_stub
SceSysmodule_stub
SceGxm_stub
SceCommonDialog_stub
SceTouch_stub
SceHid_stub
SceMotion_stub
webp
png
jpeg
m
z
-Wl,--whole-archive pthread -Wl,--no-whole-archive # fix std::thread crash after use
)
file( GLOB_RECURSE ASSETS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} assets/*)
set(VPKFILES "")
FOREACH(ITEM ${ASSETS})
list(APPEND VPKFILES "FILE")
list(APPEND VPKFILES "${ITEM}")
list(APPEND VPKFILES "${ITEM}")
ENDFOREACH()
set(VITA_APP_NAME "Vita 扫雷")
set(VITA_TITLEID "VITAMINE0") #目录名必须9个字符
set(VITA_VERSION "01.02")
vita_create_self(${PROJECT_NAME}.self ${PROJECT_ELF})
vita_create_vpk(${PROJECT_NAME}.vpk ${VITA_TITLEID} ${PROJECT_NAME}.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE platform/psv/sce_sys/icon0.png sce_sys/icon0.png
FILE platform/psv/sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
FILE platform/psv/sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
FILE platform/psv/sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
${VPKFILES}
)
elseif(NINTENDO_SWITCH)
add_definitions(-DLUA_C89_NUMBERS)
add_executable(${PROJECT_NAME} ${BASIC_SOURCE})
target_link_libraries(${PROJECT_NAME} PRIVATE
SDL2_image
SDL2_mixer
SDL2
SDL2_ttf
SDL2_gfx
vorbisidec
freetype
flac
ogg
png
jpeg
webp
mpg123
modplug
opusfile
opus
nx
m
z
bz2
egl
glapi
drm_nouveau
)
file(COPY assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/romfs)
nx_generate_nacp(${PROJECT_NAME}.nacp
NAME "Vita 扫雷"
AUTHOR "BAIFENG"
VERSION "1.0.1"
)
nx_create_nro(${PROJECT_NAME}
NACP ${PROJECT_NAME}.nacp
ICON ${PROJECT_SOURCE_DIR}/platform/switch/icon.jpg
ROMFS ${CMAKE_CURRENT_BINARY_DIR}/romfs
)
else()
add_executable(${PROJECT_NAME} ${BASIC_SOURCE})
file(REMOVE ${CMAKE_CURRENT_BINARY_DIR}/assets)
file(COPY assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_ttf REQUIRED)
find_package(SDL2_mixer REQUIRED)
find_package(SDL2_gfx REQUIRED)
include_directories(
${SDL2_INCLUDE_DIRS}
${SDL2_TTF_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIRS}
${SDL2GFX_INCLUDE_DIR}
)
target_link_libraries(
${PROJECT_NAME}
${SDL2_LIBRARY}
${SDL2_IMAGE_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${SDL2GFX_LIBRARY}
)
endif()