diff --git a/CHANGELOG.md b/CHANGELOG.md index 887652fd..972571c1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,19 @@ # Backtrace Unity Release Notes +## Version 3.12.0 + +Improvements +- Exposed an option to get an application.session id via `BacktraceMetrics` (#238). +- Backtrace client now allows to set a key-value pair via `SetAttribute` method (#240). +- `SetAttributes` method now will set attributes in the managed C# layer and in the native layer (#240). + +Bugfixes +- Correct links to the docs (#239). +- Fixed a problem where the game on Windows will crash in the release mode, due to lack of Backtrace native libraries (#236). +- Fixed an `error.type` attribute value during handling ANR on Windows (#237). +- Set correct `uname.sysname` for PS5 and Xbox. + + ## Version 3.11.0 Improvements diff --git a/Runtime/BacktraceClient.cs b/Runtime/BacktraceClient.cs index c8ed6998..99fc7941 100644 --- a/Runtime/BacktraceClient.cs +++ b/Runtime/BacktraceClient.cs @@ -24,7 +24,7 @@ namespace Backtrace.Unity /// public class BacktraceClient : MonoBehaviour, IBacktraceClient { - public const string VERSION = "3.11.0"; + public const string VERSION = "3.12.0"; internal const string DefaultBacktraceGameObjectName = "BacktraceClient"; public BacktraceConfiguration Configuration; diff --git a/package.json b/package.json index a115c816..9ab058b5 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "io.backtrace.unity", "displayName": "Backtrace", - "version": "3.11.0", + "version": "3.12.0", "unity": "2017.1", "description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.", "keywords": [