diff --git a/CHANGELOG.md b/CHANGELOG.md index 93b4421a..1c648f4d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,15 @@ # Backtrace Unity Release Notes +## Version 3.9.0 + +Bugfixes +- Allow unity to finish capturing uncaught exception generated on the Android native layer (#215). + +Improvements +- Proguard Support. Added support for native managed exceptions when ProGuard obfuscation is in use (#216). +- Updated native NDK libraries to the latest version of the backtrace-android library (#217). +- Added support for a new crash flow when the crash handler executable cannot be extracted on Android. The `useLegacyPackaging` is no longer required. (#218). + ## Version 3.8.7 Bugfixes diff --git a/Runtime/BacktraceClient.cs b/Runtime/BacktraceClient.cs index 2a63974d..d4a4de21 100644 --- a/Runtime/BacktraceClient.cs +++ b/Runtime/BacktraceClient.cs @@ -24,7 +24,7 @@ namespace Backtrace.Unity /// public class BacktraceClient : MonoBehaviour, IBacktraceClient { - public const string VERSION = "3.8.7"; + public const string VERSION = "3.9.0"; internal const string DefaultBacktraceGameObjectName = "BacktraceClient"; public BacktraceConfiguration Configuration; diff --git a/package.json b/package.json index 492c6752..1ff1ce2b 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "io.backtrace.unity", "displayName": "Backtrace", - "version": "3.8.7", + "version": "3.9.0", "unity": "2017.1", "description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.", "keywords": [