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character01.mjs
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character01.mjs
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// Character01, 2024.1.23.22.10.04.270
// A piece called `character01
/* #region 📚 README
- Welcome to your first aesthetic.computer piece.
- You can `console.log(api);` to explore,
and then destructure additional api commands
to try them out!
- Top-level commands make up each piece's application flow.
Uncomment and export them to invoke their behavior and use their apis.
- Enter `help` for the AC #help and ping @helper for additional explanation.
#endregion */
/* #region 🏁 TODO
- [] Draw a purple line.
#endregion */
export const nohud = true;
let head = "smile"; // or "none"
let body = "smile";
let limbs = "smile"
// Copying head, body, and limbs into an array literal
// will copy the values.
// const laugh = [head, body, limbs];
// List of Functions for coordinated animations
function laugh() {
head = "laugh";
body = "laugh";
limbs = "laugh";
}
function smile() {
head = "smile";
body = "smile";
limbs = "smile";
}
function none() {
head = "none";
body = "none";
limbs = "none";
}
// console.log("Before laugh:", head, body, limbs);
// laugh(); // Will update head, body and limbs with your custom setting.
// // smile();
// console.log("After laugh:", head, body, limbs);
// console.log(laugh);
// 🥾 Boot
function boot({ api, wipe, resolution }) {
resolution(80, 80);
// Runs once at the start.
wipe("blue"); // Clear's the screen. Can use R, G, B or CSS colors.
}
// 🎨 Paint
function paint({ api, help, num, screen, wipe, ink, line, pen, pan, unpan, box }) {
wipe("blue")
ink("yellow").write("hello!", { x: 8, y: 5 });
ink("red").line(0, 0, 8, 8);
let wig = help.choose(-1, 0, 1);
//Character actions
// smile(); // Will update head, body and limbs with your custom setting.
if (pen?.drawing) {
laugh();
} else {
smile();
}
console.log("After laugh:", head, body, limbs);
//console.log(laugh);
//character
pan(screen.width / 2, screen.height / 2);
//shadow
// oval
ink("gray").oval(0, 33, 14, 6, 255)
ink(50).oval(0, 33, 12, 5, 255)
// circle is, x, y, radius
// ink("lime").oval(0, 0, 32, 12)
//head = "smile"
if (head === "smile") {
//hair
ink("red").box(0,-25, 20,19, "center")
ink("black").line(1,-17, 1,-35)
ink("black").line(6,-17, 6,-35)
ink("black").line(-7,-17, -7,-35)
ink("black").line(-2, -17, -2, -35)
// head
ink("orange",).circle(0, -22, 9.5, 5*3, "center");
//mouth
ink("black").circle(0, -19, 4, -23)
ink("orange").box(-4, -19, 8, -4)
//eyes
ink("black").point(3, -24)
ink("black").point(-4, -24)
//brow
ink("black").poly([[-3, -30], [-0, -27], [3, -30]]);
} else if (head === "none") {
// do nothing
} else if (head === "eyes-only") {
//eyes
ink("black").point(3, -24)
ink("black").point(-4, -24)
} else if (head === "laugh") {
//hair
ink("red").box(0,-25, 20,19, "center")
ink("black").line(1,-17, 1,-35)
ink("black").line(6,-17, 6,-35)
ink("black").line(-7,-17, -7,-35)
ink("black").line(-2, -17, -2, -35)
// head
ink("orange",).circle(0, -22, 9.5, 5*3, "center");
//mouth
ink("black").circle(0, -19+wig, 4, -23)
ink("orange").box(-4, -19+wig, 8, -4)
//eyes
ink("black").point(3, -24+wig)
ink("black").point(-4, -24 + wig)
//brow
ink("black").poly([[-3, -30+wig], [-0, -27], [3, -30+wig]]);
}
// body = "smile"
if (body === "smile") {
//body
ink("orange").box(0, 0, 5 * 3, 7 * 3, "center");
ink("red").point(-4,-3)
ink("red").point(2, -3)
// center
ink("red").point(-1, 5);
//root
ink("red").box(-8,9, 15,6)
} else if (body === "none") {
// do nothing
} else if (body === "laugh") {
ink("orange").box(0, -2 + wig, 5 * 3, 7 * 3, "center");
ink("red").point(-4,-3+wig)
ink("red").point(2, -3 + wig)
ink("red").point(-1, 5+wig);
//root
ink("red").box(-8,9+wig, 15,6)
}
// limbs = "smile"
if (limbs === "smile") {
// neck
ink("orange").box(-1*2.5,-5 *2.5, 1.5 * 3,1.5 * 2.5)
// left arm
ink("orange").shape([7,-12, 15,9, 12,9, 6,-5]);
ink("orange").shape([15,8, 11,10, 11,16]);
// right arm
ink("orange").shape([-8,-12, -16,9, -13,9, -7,-6]);
ink("orange").shape([-16,8, -12,10, -12,16]);
// left leg
ink("orange").shape([-8,9, -2,17, -7,18]);
// x, y, x, y, x, y
ink("orange").shape([1,17, 7,17, 3,36]);
// right leg
ink("orange").shape([6.5,10, 6,18, 1,18]);
ink("orange").shape([-8,17, -2,17, -4,36]);
} else if (limbs === "none") {
//
} else if (limbs === "laugh") {
// neck
ink("orange").box(-1*2.5,-5 *2.5, 1.5 * 3,1.5 * 2.5)
// left arm
ink("orange").shape([7, -12+wig, 15, 9+wig, 12, 9+wig, 6, -5+wig]);
//left hand
ink("orange").shape([15,8+wig, 11,10+wig, 11,16+wig]);
// right arm
ink("orange").shape([-8, -12+wig, -16, 9+wig, -13, 9+wig, -7, -6+wig]);
//right hand
ink("orange").shape([-16,8+wig, -12,10+wig, -12,16+wig]);
// left leg
ink("orange").shape([-8,9, -2,17, -7,18]);
// x, y, x, y, x, y
ink("orange").shape([1,17, 7,17, 3,36]);
// right leg
ink("orange").shape([6.5,10, 6,18, 1,18]);
ink("orange").shape([-8,17, -2,17, -4,36]);
}
unpan();
// I guess i'm just thinking that when the user types text or has a command
// floating over their head, the text shouldnt be huge / should somehow match
// while still allowing lots of characters on screen?
// return false; // Uncomment for proce55ing's "noLoop" functionality.
}
// 🎪 Act
// function act({ event: e }) {
// // Respond to user input here.
// }
// 🧮 Sim
// function sim() {
// // Runs once per logic frame. (120fps locked.)
// }
// 🥁 Beat
// function beat() {
// // Runs once per metronomic BPM.
// }
// 👋 Leave
// function leave() {
// // Runs once before the piece is unloaded.
// }
// 📰 Meta
function meta() {
return {
title: "Character01",
desc: "A piece called `character01`.",
};
}
// 🖼️ Preview
// function preview({ ink, wipe }) {
// Render a custom thumbnail image.
// }
// 🪷 Icon
// function icon() {
// Render an application icon, aka favicon.
// }
export { boot, paint, meta };
// 📚 Library
// (Useful functions used throughout the piece)