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MainWindow.xaml.cs
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MainWindow.xaml.cs
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using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace BlankProximityWinUI3Desktop
{
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainWindow : Window
{
public MainWindow()
{
this.InitializeComponent();
}
private async void myButton_Click(object sender, RoutedEventArgs e)
{
var proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();
if (proximityDevice != null )
{
var messageSubscriptionId = proximityDevice.SubscribeForMessage("NDEF", async (device, message) =>
{
Console.WriteLine(message.Data.ToArray());
ContentDialog dialog = new()
{
XamlRoot = Content.XamlRoot,
Title = "NDEF Message",
Content = message.Data.ToArray(),
CloseButtonText = "Ok"
};
await dialog.ShowAsync();
});
}
else
{
ContentDialog dialog = new()
{
XamlRoot = Content.XamlRoot,
Title = "No ProximityDevice",
Content = "No ProximityDevice found",
CloseButtonText = "Ok"
};
await dialog.ShowAsync();
}
}
}
}