- Added getHandObjects() to Player
- Added onObjectDropped() event
- Added onObjectPickedUp() event
- Changed onload() to onLoad(). onload() will still work, just not in autocomplete
- Added Timer static global class
- Added onSave() event
- Added parameter to onLoad() for save state
- Added script_code to Global
- Added script_state to Object and Global
- Deprecated callLuaFunctionInOtherScript() and callLuaFunctionInOtherScriptWithParams()
- Added call() to Object and Global
- Added onAttack() to RPGFigurine
- Added onHit() to RPGFigurine
- Added promoted to Player
- Added team to Player
- Added kick() to Player
- Added mute() to Player
- Added promote() to Player
- Added changeColor() to Player
- Added changeTeam() to Player
- Added previous player to onPlayerTurnStart()
- Added next player to onPlayerTurnEnd()
- Added use_grid to Object
- Added use_snap_points to Object
- Added auto_raise to Object
- Added sticky to Object
- Added interactable to Object
- Removed getPlayer()
- Added Player static global class
- Added JSON static global class
- Added TextTool class
- Added tonumber() to autocomplete
- Added tostring() to autocomplete
- Added addNotebookTab() to autocomplete
- Added removeNotebookTab() to autocomplete
- Added getNotebookTabs() to autocomplete
- Added editNotebookTab() to autocomplete
- Added clearPixelPaint() to autocomplete
- Added clearVectorPaint() to autocomplete
- Added copy() to autocomplete
- Added paste() to autocomplete
- Added clone() to autocomplete
- Added RPGFigurine class to autocomplete
- Changed autocomplete references to color to player_color as appropriate
- Fixed Uncaught TypeError: this.stopConnection is not a function
- Globally accessible functions have been recolored to teal instead of blue
- Moved TTS contextual menu commands into a submenu
- Fixed setState autocomplete to include integer parameter
- Bumping to get Atom repo to recognize it
- Added getLuaScript()
- Changed scaleAllAxes() to scale() overload
- Cleaned up debug prints
- Fixed Save & Play with a new tab open
- Fixed reading in script/Object nicknames with special characters
- Added pushing from Unity. Push new scripts, debug print messages, and error messages.
- Reloading was reloading the old version, not the new one. Removed reloading code.
- Test autoupdater
- Autoupdater reloads plugin after update
- Test autoupdater
- Added autoupdater
- Test
- Added script_code to Object autocomplete
- Every feature added
- Every bug fixed