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Copy pathCMakeLists.txt
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CMakeLists.txt
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# CMake entry point
cmake_minimum_required (VERSION 2.6)
project (cvxgl)
find_package(OpenGL REQUIRED)
find_package(Boost 1.53 COMPONENTS filesystem system)
if( CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR )
message( FATAL_ERROR "Please select another Build Directory ! (and give it a clever name, like bin_Visual2012_64bits/)" )
endif()
if( CMAKE_SOURCE_DIR MATCHES " " )
message( "Your Source Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
if( CMAKE_BINARY_DIR MATCHES " " )
message( "Your Build Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
set(CMAKE_CXX_FLAGS "--std=c++11")
# On Visual 2005 and above, this module can set the debug working directory
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external/rpavlik-cmake-modules-1c73e35")
include(CreateLaunchers)
include(MSVCMultipleProcessCompile) # /MP
if(INCLUDE_DISTRIB)
add_subdirectory(distrib)
endif(INCLUDE_DISTRIB)
include_directories(
external/glm-0.9.4.0/
.
${Boost_INCLUDE_DIRS}
)
set(ALL_LIBS
${OPENGL_LIBRARY}
${Boost_LIBRARIES}
)
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-D_CRT_SECURE_NO_WARNINGS
)
# demo
add_executable(killer
killer/main.cpp
killer/cvxgl.hpp
)
#
#
target_link_libraries(killer
${ALL_LIBS}
)
# Xcode and Visual working directories
set_target_properties(killer PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/killer/")
create_target_launcher(killer WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/killer/")
#
#
#SOURCE_GROUP(common REGULAR_EXPRESSION ".*/common/.*" )
#SOURCE_GROUP(shaders REGULAR_EXPRESSION ".*/.*shader$" )
#
if (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )
add_custom_command(
TARGET killer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/killer${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/killer/"
)
elseif (${CMAKE_GENERATOR} MATCHES "Xcode" )
endif (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )