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keyboard.py
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keyboard.py
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import pygame
pygame.init()
presets = {
'keyA': pygame.K_a,
'keyS': pygame.K_s,
'keyD': pygame.K_d,
'keyF': pygame.K_f,
'keyJ': pygame.K_j,
'keyK': pygame.K_k,
'keyL': pygame.K_l,
'key;': pygame.K_SEMICOLON,
'keySpace': pygame.K_SPACE,
'keyEnter': pygame.K_RETURN,
'keyEscape': pygame.K_ESCAPE
}
controls = {
'keyA': False,
'keyS': False,
'keyD': False,
'keyF': False,
'keyJ': False,
'keyK': False,
'keyL': False,
'key;': False,
'keySpace': False,
'keyEnter': False,
'keyEscape': False
}
def listen(event):
if event.type == pygame.KEYDOWN:
for p in presets:
if event.key == presets[p]:
controls[p] = True
elif event.type == pygame.KEYUP:
for p in presets:
if event.key == presets[p]:
controls[p] = False
def leftFlipper():
if controls['keyA'] or controls['keyS'] or controls['keyD'] or controls['keyF']:
return True
else:
return False
def rightFlipper():
if controls['keyJ'] or controls['keyK'] or controls['keyL'] or controls['key;']:
return True
else:
return False