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connection.go
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// Copyright 2013-2016 Aerospike, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package aerospike
import (
"io"
"net"
"time"
. "github.com/aerospike/aerospike-client-go/logger"
. "github.com/aerospike/aerospike-client-go/types"
)
// Connection represents a connection with a timeout.
type Connection struct {
// timeout
timeout time.Duration
// duration after which connection is considered idle
idleTimeout time.Duration
idleDeadline time.Time
// connection object
conn net.Conn
}
func errToTimeoutErr(err error) error {
if err, ok := err.(net.Error); ok && err.Timeout() {
return NewAerospikeError(TIMEOUT, err.Error())
}
return err
}
// NewConnection creates a connection on the network and returns the pointer
// A minimum timeout of 2 seconds will always be applied.
// If the connection is not established in the specified timeout,
// an error will be returned
func NewConnection(address string, timeout time.Duration) (*Connection, error) {
newConn := &Connection{}
conn, err := net.DialTimeout("tcp", address, timeout)
if err != nil {
Logger.Error("Connection to address `" + address + "` failed to establish with error: " + err.Error())
return nil, errToTimeoutErr(err)
}
newConn.conn = conn
// set timeout at the last possible moment
if err := newConn.SetTimeout(timeout); err != nil {
return nil, err
}
return newConn, nil
}
// Write writes the slice to the connection buffer.
func (ctn *Connection) Write(buf []byte) (total int, err error) {
// make sure all bytes are written
// Don't worry about the loop, timeout has been set elsewhere
length := len(buf)
var r int
for total < length {
if r, err = ctn.conn.Write(buf[total:]); err != nil {
break
}
total += r
}
if err == nil {
return total, nil
}
return total, errToTimeoutErr(err)
}
// ReadN reads N bytes from connection buffer to the provided slice.
func (ctn *Connection) ReadN(buf io.Writer, length int64) (total int64, err error) {
// if all bytes are not read, retry until successful
// Don't worry about the loop; we've already set the timeout elsewhere
total, err = io.CopyN(buf, ctn.conn, length)
if err == nil && total == length {
return total, nil
} else if err != nil {
return total, errToTimeoutErr(err)
} else {
return total, NewAerospikeError(SERVER_ERROR)
}
}
// Read reads from connection buffer to the provided slice.
func (ctn *Connection) Read(buf []byte, length int) (total int, err error) {
// if all bytes are not read, retry until successful
// Don't worry about the loop; we've already set the timeout elsewhere
var r int
for total < length {
r, err = ctn.conn.Read(buf[total:length])
total += r
if err != nil {
break
}
}
if err == nil && total == length {
return total, nil
} else if err != nil {
return total, errToTimeoutErr(err)
} else {
return total, NewAerospikeError(SERVER_ERROR)
}
}
// IsConnected returns true if the connection is not closed yet.
func (ctn *Connection) IsConnected() bool {
return ctn.conn != nil
}
// SetTimeout sets connection timeout for both read and write operations.
func (ctn *Connection) SetTimeout(timeout time.Duration) error {
// Set timeout ONLY if there is or has been a timeout
if timeout > 0 || ctn.timeout != 0 {
ctn.timeout = timeout
// important: remove deadline when not needed; connections are pooled
if ctn.conn != nil {
var deadline time.Time
if timeout > 0 {
deadline = time.Now().Add(timeout)
}
if err := ctn.conn.SetDeadline(deadline); err != nil {
return err
}
}
}
return nil
}
// Close closes the connection
func (ctn *Connection) Close() {
if ctn != nil && ctn.conn != nil {
if err := ctn.conn.Close(); err != nil {
Logger.Warn(err.Error())
}
ctn.conn = nil
}
}
// Authenticate will send authentication information to the server.
func (ctn *Connection) Authenticate(user string, password []byte) error {
// need to authenticate
if user != "" {
command := newAdminCommand()
if err := command.authenticate(ctn, user, password); err != nil {
// Socket not authenticated. Do not put back into pool.
return err
}
}
return nil
}
// setIdleTimeout sets the idle timeout for the connection.
func (ctn *Connection) setIdleTimeout(timeout time.Duration) {
ctn.idleTimeout = timeout
}
// isIdle returns true if the connection has reached the idle deadline.
func (ctn *Connection) isIdle() bool {
return !time.Now().Before(ctn.idleDeadline)
}
// refresh extends the idle deadline of the connection.
func (ctn *Connection) refresh() {
ctn.idleDeadline = time.Now().Add(ctn.idleTimeout)
}