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index.js
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/* global AFRAME */
if (typeof AFRAME === 'undefined') {
throw new Error('Component attempted to register before AFRAME was available.');
}
/**
* Scrim component for A-Frame.
*/
AFRAME.registerComponent('scrim', {
schema: {
durration: {default: '900'},
easing: {default: 'easeInOutCirc'}
},
/**
* Set if component needs multiple instancing.
*/
multiple: false,
/**
* Called once when component is attached. Generally for initial setup.
*/
init: function () {
var thisEl = this.el;
var data = this.data
var properties = 'property: material.opacity; from: 0; to: 1; dir: alternate; loop: true'
properties = properties.concat(properties,'; dur: ', data.durration, '; easing: ', data.easing)
thisEl.setAttribute('animation', properties)
document.querySelector('a-scene').addEventListener('enter-vr', this.remove.bind(this));
document.querySelector('a-scene').addEventListener('exit-vr', this.update.bind(this));
},
/**
* Called when component is attached and when component data changes.
* Generally modifies the entity based on the data.
*/
update: function (oldData) {
var thisEl = this.el;
var data = this.data
var properties = 'property: material.opacity; from: 0; to: 1; dir: alternate; loop: true'
properties = properties.concat(properties,'; dur: ', data.durration, '; easing: ', data.easing)
thisEl.setAttribute('animation', properties)
},
/**
* Called when a component is removed (e.g., via removeAttribute).
* Generally undoes all modifications to the entity.
*/
remove: function () {
var thisEl = this.el;
thisEl.removeAttribute('animation');
thisEl.setAttribute('opacity', '1.0')
},
/**
* Called on each scene tick.
*/
// tick: function (t) { },
/**
* Called when entity pauses.
* Use to stop or remove any dynamic or background behavior such as events.
*/
pause: function () { },
/**
* Called when entity resumes.
* Use to continue or add any dynamic or background behavior such as events.
*/
play: function () { }
});