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This repository has been archived by the owner on Mar 18, 2019. It is now read-only.
I have tried and tried to understand how to build the sourcecode to use the new unitySF code so I can extract a .obj from a .unity3d file but I simply can't for the life of me figure it out, would someone please do it and link a built one for me ?
The text was updated successfully, but these errors were encountered:
There are no OBJ (3D model format; .obj) files in a Unity asset bundle (.unity3d), however there are assets and dynamic-link libraries (.dll) in a Unity asset bundle. The OBJ files are in the assets files. You won't be able to get the 3D models while using v0.5 because v0.5 does not support deserialization. You won't be able to use the source code or any of the releases list to do what you want to accomplish. If you don't know how to build a Java program, then I guess you should learn. What I mean is, learn Java. Whatever you're trying to do, if you can't build a Java program, then you probably can't do what you were going to do next. Please close this issue.
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I have tried and tried to understand how to build the sourcecode to use the new unitySF code so I can extract a .obj from a .unity3d file but I simply can't for the life of me figure it out, would someone please do it and link a built one for me ?
The text was updated successfully, but these errors were encountered: