|
| 1 | +from typing import Unpack |
| 2 | +from functools import partial |
| 3 | + |
| 4 | +import pygame |
| 5 | +import pygame.font |
| 6 | +from pygame.colordict import THECOLORS as COLORS |
| 7 | +import pygame.constants as C |
| 8 | + |
| 9 | +import asyncpygame as apg |
| 10 | +from asyncpygame.scene_switcher import SceneSwitcher, FadeTransition |
| 11 | +from _uix.touch_indicator import touch_indicator |
| 12 | +from _uix.anchor_layout import AnchorLayout |
| 13 | +from _uix.ripple_button import RippleButton |
| 14 | +from _uix.modal_dialog import ask_yes_no_question |
| 15 | + |
| 16 | + |
| 17 | +async def main(**kwargs: Unpack[apg.CommonParams]): |
| 18 | + pygame.init() |
| 19 | + pygame.display.set_caption("<Your App Title>") |
| 20 | + kwargs["draw_target"] = screen = pygame.display.set_mode((800, 600)) |
| 21 | + |
| 22 | + bgcolor = COLORS["black"] |
| 23 | + r = kwargs["executor"].register |
| 24 | + r(partial(screen.fill, bgcolor), priority=0) |
| 25 | + r(pygame.display.flip, priority=0xFFFFFF00) |
| 26 | + userdata = { |
| 27 | + 'font': pygame.font.SysFont(None, 60), |
| 28 | + 'bgcolor': bgcolor, |
| 29 | + } |
| 30 | + async with apg.open_nursery() as nursery: |
| 31 | + nursery.start(confirm_before_quitting(priority=0xFFFFFD00, **kwargs)) |
| 32 | + nursery.start(touch_indicator(color="grey", priority=0xFFFFFE00, **kwargs)) |
| 33 | + nursery.start(SceneSwitcher().run(title_scene, priority=0xFFFFFC00, userdata=userdata, **kwargs)) |
| 34 | + |
| 35 | + |
| 36 | +async def confirm_before_quitting(*, priority, **kwargs: Unpack[apg.CommonParams]): |
| 37 | + quit = partial(kwargs["sdlevent"].wait, C.QUIT, priority=priority, consume=True) |
| 38 | + escape_key = partial(kwargs["sdlevent"].wait, C.KEYDOWN, priority=priority, filter=lambda e: e.key == C.K_ESCAPE, consume=True) |
| 39 | + while True: |
| 40 | + await apg.wait_any(quit(), escape_key()) |
| 41 | + if await ask_yes_no_question("Quit the app?", priority=priority, **kwargs): |
| 42 | + apg.quit() |
| 43 | + |
| 44 | + |
| 45 | +async def title_scene(*, scene_switcher, userdata, **kwargs: Unpack[apg.CommonParams]): |
| 46 | + draw_target = kwargs["draw_target"] |
| 47 | + target_rect = draw_target.get_rect() |
| 48 | + font = userdata['font'] |
| 49 | + async with apg.open_nursery() as nursery: |
| 50 | + AnchorLayout( |
| 51 | + nursery, |
| 52 | + font.render("<Your App Title>", True, "white", userdata["bgcolor"]).convert(draw_target), |
| 53 | + target_rect.scale_by(1.0, 0.5).move_to(y=target_rect.y), |
| 54 | + priority=0x100, **kwargs) |
| 55 | + start_button = RippleButton( |
| 56 | + nursery, |
| 57 | + button_image := font.render("Start", True, "white").convert_alpha(), |
| 58 | + button_image.get_rect(center=target_rect.scale_by(1.0, 0.5).move_to(bottom=target_rect.bottom).center).inflate(80, 80), |
| 59 | + priority=0x100, **kwargs) |
| 60 | + await start_button.to_be_clicked() |
| 61 | + scene_switcher.switch_to(menu_scene, FadeTransition()) |
| 62 | + await apg.sleep_forever() |
| 63 | + |
| 64 | + |
| 65 | +async def menu_scene(*, scene_switcher, userdata, **kwargs: Unpack[apg.CommonParams]): |
| 66 | + draw_target = kwargs["draw_target"] |
| 67 | + target_rect = draw_target.get_rect() |
| 68 | + font = userdata['font'] |
| 69 | + async with apg.open_nursery() as nursery: |
| 70 | + play_button = RippleButton( |
| 71 | + nursery, |
| 72 | + button_image := font.render("Play Game", True, "white").convert_alpha(), |
| 73 | + button_image.get_rect(center=target_rect.scale_by(1.0, 0.5).move_to(y=target_rect.y).center).inflate(80, 80), |
| 74 | + priority=0x100, **kwargs) |
| 75 | + back_button = RippleButton( |
| 76 | + nursery, |
| 77 | + button_image := font.render("Back to Title", True, "white").convert_alpha(), |
| 78 | + button_image.get_rect(center=target_rect.scale_by(1.0, 0.5).move_to(bottom=target_rect.bottom).center).inflate(80, 80), |
| 79 | + priority=0x100, **kwargs) |
| 80 | + tasks = await apg.wait_any( |
| 81 | + play_button.to_be_clicked(), |
| 82 | + back_button.to_be_clicked(), |
| 83 | + ) |
| 84 | + next_scene = title_scene if tasks[1].finished else game_scene |
| 85 | + scene_switcher.switch_to(next_scene, FadeTransition()) |
| 86 | + await apg.sleep_forever() |
| 87 | + |
| 88 | + |
| 89 | +async def game_scene(*, scene_switcher, userdata, **kwargs: Unpack[apg.CommonParams]): |
| 90 | + draw_target = kwargs["draw_target"] |
| 91 | + target_rect = draw_target.get_rect() |
| 92 | + font = userdata['font'] |
| 93 | + clock = kwargs["clock"] |
| 94 | + |
| 95 | + image = font.render("Running...", True, "white", userdata["bgcolor"]).convert(draw_target) |
| 96 | + dest = image.get_rect(center=target_rect.center) |
| 97 | + with kwargs["executor"].register(partial(draw_target.blit, image, dest), priority=0x100): |
| 98 | + async with clock.move_on_after(5000): |
| 99 | + await clock.anim_attrs(dest, y=dest.y - 80, duration=400) |
| 100 | + while True: |
| 101 | + await clock.anim_attrs(dest, y=dest.y + 160, duration=800) |
| 102 | + await clock.anim_attrs(dest, y=dest.y - 160, duration=800) |
| 103 | + scene_switcher.switch_to(title_scene, FadeTransition()) |
| 104 | + await apg.sleep_forever() |
| 105 | + |
| 106 | + |
| 107 | +if __name__ == "__main__": |
| 108 | + apg.run(main) |
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