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viewport.js
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/**
* @fileoverview viewport - calculates viewport position
* @version 0.0.6
*
* @license MIT, see http://github.com/asvd/viewport
* @copyright 2015 asvd <[email protected]>
*/
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
define(['exports'], factory);
} else if (typeof exports !== 'undefined') {
factory(exports);
} else {
factory((root.viewport = {}));
}
}(this, function (exports) {
var entries = []; // each entry contains a viewport with sections
var ctx = 40; // context to substract from the scroll targets
// for better compression
var VIEWPORT = 'viewport';
var EventListener = 'EventListener';
var addEventListener = 'add'+EventListener;
var removeEventListener = 'remove'+EventListener;
var getBoundingClientRect = 'getBoundingClientRect';
var top = 'top';
var bottom = 'bottom';
var left = 'left';
var right = 'right';
var Top = 'Top';
var Left = 'Left';
var Location = 'Location';
var Start = 'Start';
var End = 'End';
var Scroll = 'Scroll';
var Target = 'Target'
var scroll = 'scroll';
var resize = 'resize';
var length = 'length';
var _window = window;
var _document = document;
var _null = null;
var _Math = Math;
var Math_min = _Math.min;
var Math_max = _Math.max;
var Math_abs = _Math.abs;
// updates section dimensions upon resize
// (to avoid calling expensive getBoundingClientRect()
// on each scrolling act)
var updateDimensions = function() {
var i, j, entry, section, offset, vRect, sRect;
for (i = 0; i < entries.length; i++) {
entry = entries[i];
vRect = entry.r[getBoundingClientRect]();
offset = {
top : entry.r.scrollTop,
left : entry.r.scrollLeft
};
entry.r.rect = {
left : vRect.left,
top : vRect.top,
right : vRect.right,
bottom : vRect.bottom,
width : vRect.right - vRect.left,
height : vRect.bottom - vRect.top,
scrollHeight : entry.r.scrollHeight,
scrollWidth : entry.r.scrollWidth
}
for (j = 0; j < entry.s.length; j++) {
section = entry.s[j];
sRect = section[getBoundingClientRect]();
// section rectangle relatively to the viewport
section.rect = {
left : sRect.left - vRect.left + offset.left,
top : sRect.top - vRect.top + offset.top,
right : sRect.right - vRect.left + offset.left,
bottom : sRect.bottom - vRect.top + offset.top,
width : sRect.right - sRect.left,
height : sRect.bottom - sRect.top
};
}
}
}
var reset = function() {
var i=0, j, isBody, hasViewportClass, classes,
listener, section, viewport, scroller, entry=_null, sections;
// running through existing entries and removing listeners
for (;i < entries[length];) {
listener = entries[i].r.vpl;
entries[i++].r[removeEventListener](scroll, listener, 0);
_window[removeEventListener](resize, listener, 0);
}
// rebuilding entries
entries = [];
sections = _document.getElementsByClassName('section');
for (i = 0; i < sections[length];) {
// searching for a parent viewport
viewport = section = sections[i++];
while(1) {
hasViewportClass = j = 0;
isBody = viewport == _document.body;
if (!isBody) {
classes = viewport.className.split(' ');
for (;j < classes[length];) {
if (classes[j++] == VIEWPORT) {
hasViewportClass = 1;
break;
}
}
}
if (isBody || hasViewportClass) {
break;
}
viewport = viewport.parentNode;
}
// searching for exisiting entry for the viewport
for (j = 0; j < entries[length]; j++) {
if (entries[j].v == viewport) {
entry = entries[j];
}
}
// creating a new entry if not found
if (!entry) {
scroller = viewport.scroller||viewport;
entry = {
v : viewport,
r : scroller,
s : [] // list of all sections
};
// listener invoked upon the viewport scroll
scroller.vpl = (function(entry) {return function() {
var scroller = entry.r;
var vRect = scroller.rect;
var vTop = vRect[top];
var vLeft = vRect[left];
var vBottom = vRect[bottom];
var vRight = vRect[right];
var vMiddle = (vBottom + vTop)/2;
var vCenter = (vLeft + vRight)/2;
// full scorlling amount
var maxVert = vRect.scrollHeight - vRect.height;
var maxHoriz = vRect.scrollWidth - vRect.width;
// viewport scroll ratio, 0..1
var rateVert = maxVert ? scroller[scroll+Top] / maxVert : 0;
var rateHoriz = maxHoriz ? scroller[scroll+Left] / maxHoriz : 0;
// viewport location point moves along with
// viewport scroll to always meet the borders
var vMiddlePos = vTop + (vBottom-vTop)*rateVert;
var vCenterPos = vLeft + (vRight-vLeft)*rateHoriz;
var offset = {
top : scroller.scrollTop,
left : scroller.scrollLeft
}
// updating the data for each section
// (and searching for the closest section)
var closest = _null;
var minDist = _null;
for (var i = 0; i < entry.s[length];) {
var section = entry.s[i++];
var sRect = section.rect;
var sTop = sRect[top] + vRect[top] - offset.top;
var sLeft = sRect[left] + vRect[left] - offset.left;
var sBottom = sRect[bottom] + vRect[top] - offset.top;
var sRight = sRect[right] + vRect[left] - offset.left;
var sHeight = sBottom - sTop;
var sWidth = sRight - sLeft;
var topOffset = vTop - sTop;
var leftOffset = vLeft - sLeft;
// viewport location related to the section
var vLeftLocation = (vCenterPos - sLeft) / sWidth;
var vTopLocation = (vMiddlePos - sTop) / sHeight;
// viewport to section distance, normalized
var vVertDist =
Math_max(0, Math_abs(vTopLocation - 0.5) - 0.5);
var vHorizDist =
Math_max(0, Math_abs(vLeftLocation - 0.5) - 0.5);
// squared, but we only need to compare
var dist = vVertDist*vVertDist + vHorizDist*vHorizDist;
var scrollTopToStart = -topOffset - ctx;
var scrollTopToMiddle =
(sBottom + sTop)/2 - vMiddle;
var scrollLeftToStart = -leftOffset - ctx;
var scrollLeftToCenter =
(sLeft + sRight)/2 - vCenter;
// updating section data concerning the viewport
section[VIEWPORT+Top+Start] = topOffset / sHeight;
section[VIEWPORT+Top+End] = (vBottom - sTop) / sHeight;
section[VIEWPORT+Left+Start] = leftOffset / sWidth;
section[VIEWPORT+Left+End] = (vRight - sLeft) / sWidth;
section[VIEWPORT+Top+Location] = vTopLocation;
section[VIEWPORT+Left+Location] = vLeftLocation;
section[VIEWPORT+Scroll+Top+Target] =
Math_max(
0,
Math_min(
maxVert,
scroller[scroll+Top] +
Math_min(scrollTopToStart,
scrollTopToMiddle)
)
);
section[VIEWPORT+Scroll+Left+Target] =
Math_max(
0,
Math_min(
maxHoriz,
scroller[scroll+Left] +
Math_min(scrollLeftToStart,
scrollLeftToCenter)
)
);
// checking if the section is closer to the viewport
if (minDist === _null || minDist > dist) {
minDist = dist;
closest = section;
}
}
entry.v.currentSection = closest;
}})(entry);
scroller[addEventListener](scroll, scroller.vpl, 0);
_window[addEventListener](resize, scroller.vpl, 0);
entries.push(entry);
}
// adding section to the entry of the viewport
entry.s.push(section);
}
updateDimensions();
_window[addEventListener](resize, updateDimensions, 0);
// initially setting-up the properties
for (i = 0; i < entries[length];) {
entries[i++].r.vpl();
}
}
if (_document.readyState == "complete") {
reset();
} else {
_window[addEventListener]("load", reset, 0);
}
exports.reset = reset;
exports.updateDimensions = updateDimensions;
}));