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map.txt
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# Vertexes (Y coordinate, followed by list of X coordinates)
vertex 0 0 6 28
vertex 2 1 17.5
vertex 5 4 6 18 21
vertex 6.5 9 11 13 13.5 17.5
vertex 7 5 7 9 11 13 15 17 19 21
vertex 7.5 4 6
vertex 10.5 4 6
vertex 11 5 7 9 11 13 15 17 19 21
vertex 11.5 9 11 13 13.5 17.5
vertex 13 4 6 18 21
vertex 16 1 17.5
vertex 18 0 6 28
# 50
vertex 7 13.5 8
vertex 11 13.5 8
# Sectors (floor height, ceiling height, then vertex numbers in clockwise order)
# After the list of vertexes, comes the list of sector numbers on the "opposite" side of that wall; "x" = none.
# bottom floor
sector 0 20 3 14 27 45 x x x x
sector 0 20 3 4 13 12 11 10 9 16 15 14 x x x x x x x x x x
sector 0 20 27 28 29 36 37 38 39 40 46 45 x x x x x x x x x x
# tunnel under stairs
sector 0 14 12 13 40 39 52 50 x x x x x x
# hideout under stairs
sector 0 12 51 50 52 53 x x x x
# top floor
sector 16 28 22 8 2 49 44 35 x x x x x x
sector 16 28 49 48 42 43 44 x x x x x
sector 16 28 1 2 8 7 6 x x x x x
# top floor end, higher ceiling
sector 16 36 0 1 6 5 23 25 41 42 48 47 x x x x x x x x x x
sector 16 36 23 24 26 25 x x x x
# top floor middle, lower ceiling
sector 16 26 6 7 43 42 26 24 x x x x x x
# stairs
sector 2 20 14 15 28 27 x x x x
sector 4 20 15 16 29 28 x x x x
sector 6 20 16 17 30 29 x x x x
sector 8 20 17 18 31 30 x x x x
sector 10 24 18 19 32 31 x x x x
sector 12 24 19 20 33 32 x x x x
sector 14 28 20 21 34 33 x x x x
sector 16 28 21 22 35 34 x x x x
# stairs windows
sector 8 14 10 11 18 17 x x x x
sector 8 14 30 31 38 37 x x x x
# Player: Location (x y), angle, and sector number
player 2 9 0 0
#player 2.3 6 0.4 0
# Light sources: Location (x z y; xz = 2d coordinates, y = height), sector number, color (r g b)
light 2 4 18 0 247 228 170 # left corner of beginning
light 2 14 18 0 247 228 170 # right corner of beginning
light 9 9 11 4 247 170 112 # in hideout, redder
light 26 3 26 5 183 204 218 # cold in upstairs, back left corner
light 26 15 26 5 183 204 218 # cold in upstairs, back right corner
# A row of small lights upstairs in the back
light 1.2 3 30 24 247 228 170
light 1.2 7 30 24 247 228 170
light 1.2 11 30 24 247 228 170
light 1.2 15 30 24 247 228 170