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events.go
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package ggpo
type EventCode int
const (
EventCodeConnectedToPeer EventCode = 1000
EventCodeSynchronizingWithPeer EventCode = 1001
EventCodeSynchronizedWithPeer EventCode = 1002
EventCodeRunning EventCode = 1003
EventCodeDisconnectedFromPeer EventCode = 1004
EventCodeTimeSync EventCode = 1005
EventCodeConnectionInterrupted EventCode = 1006
EventCodeConnectionResumed EventCode = 1007
EventCodeSyncTestDesync EventCode = 1008
EventCodeDesync EventCode = 1009
)
// the original had a union a named struct for each event type,
// but mostly each just had the PlayerHandle, so instead i'm
// including the extra specific fields in every event object
// Hopefully I remember I did this like this
type Event struct {
Code EventCode
Player PlayerHandle
Count int // synchronizing
Total int // synchronizing
FramesAhead float32 // timesync
TimeSyncPeriodInFrames int // timesync
DisconnectTimeout int // connection interrupted
CurrentState int // SyncTestDesync
LastVerified int // SyncTestDesync
NumFrameOfDesync int // Desync
LocalChecksum int // Desync
RemoteChecksum int // Desync
}