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[Tooltip("Link your database here so the journal assets can be globally accessed")]
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[SerializeField]
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privateQuestDatabase_database;
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[Tooltip("Quests that will be automatically injected when the game begins. Overwritten on save and load")]
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[SerializeField]
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privateList<QuestDefinitionBase>_startingQuests;
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[Tooltip("Hide the default quest definition. Useful if you have your own custom quest definition class and don't want to see the default one in the inspector")]
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[SerializeField]
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bool_hideDefaultQuestDefinition;
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[Tooltip("Hide the default task definition. Useful if you have your own custom task definition class and don't want to see the default one in the inspector")]
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[SerializeField]
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bool_hideDefaultTaskDefinition;
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[Header("Debug")]
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[Tooltip("Quests started automatically while using the Unity editor mode (excluded from runtime)")]
@@ -27,5 +37,7 @@ public class QuestJournalSettings : SettingsBase<QuestJournalSettings> {
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