Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

new condition for mana control #2147

Open
dihhrox opened this issue Feb 4, 2024 · 0 comments
Open

new condition for mana control #2147

dihhrox opened this issue Feb 4, 2024 · 0 comments

Comments

@dihhrox
Copy link

dihhrox commented Feb 4, 2024

for the wow classic version, several classes need to perform some type of mana control, in relation to "less mana efficient skills" such as the hunter's arcane shot or the paladin's consecration.

To help with this issue I thought of a simple condition.

When my mana % is greater than the hp % of my target, it means that I have more mana available and therefore I can use less mana efficient skills to get some dps boost

For this I thought of the following condition that I implement via lua code
return UnitPower("player") / UnitPowerMax("player") > UnitHealth("target") / UnitHealthMax("target")

I believe it could be interesting to add this condition as an option, or perhaps open up a whole new range of possibilities by being able to compare different conditions.

I know that this condition can be easily done via lua code, but for me, as a layman, it took me almost 4 hours with the help of GPT chat (yes, it knows how to develop lua code for wow, including tellmewhen) to be able to accomplish this condition. =P

Anyway, here's my suggestion

image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants