-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtrackpadRotaCtrl.js
154 lines (125 loc) · 2.77 KB
/
trackpadRotaCtrl.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
inlets = 1
outlets = 6
setoutletassist(5,"Current center");
setoutletassist(4,"Accumulated Offset");
setoutletassist(3,"Current distance between fingers");
setoutletassist(2,"Accumulated Scale");
setoutletassist(1,"Current angle between fingers");
setoutletassist(0,"Accumulated Rotation");
//var vprev = [];
//var pprev = [];
var distPrev = 1;
var distReset = 1;
var scalePrev = 1;
var scaleOut = 1;
//var scaleMultiplier = 0.75;
var anglePrev;
var angleReset = 1;
var rotaPrev = 0;
var rotaOut = 0;
var centerPrev = [];
var centerReset = 1;
var offsetPrev = [0,0];
var offsetOut = [0,0];
var motionMultiplier = 800;
function list() {
var points = arrayfromargs(arguments);
var p = [];
var v = [];
var i;
p[0] = points[0];
p[1] = points[1];
v[0] = points[2];
v[1] = points[3];
var center = [];
for (i=0; i<2; i++) {
center[i] = (p[i]+v[i])/2;
}
if (centerReset) { //reset condition
for (i=0; i<2; i++) {
centerPrev[i] = center[i];
}
centerReset = 0;
}
if (scaleOut == 0) {
scaleOut = 0.001;
}
for (i=0; i<2; i++) {
//factor in offset multiplier and make (avg of scale and 1.0) affect amount of motion
offsetOut[i] = (center[i]-centerPrev[i])*motionMultiplier/scaleOut+offsetPrev[i];
}
var offsetOutTemp = [];
offsetOutTemp[0] = -1*offsetOut[0];
offsetOutTemp[1] = -1*offsetOut[1];
outlet(5, center);
outlet(4, offsetOutTemp);
var dist = distanceFormula(p,v);
if (distReset) { //reset condition
distPrev = dist;
distReset = 0;
}
if (distPrev == 0) {
distPrev = 0.001;
}
if (scalePrev == 0) {
scalePrev = 0.001;
}
scaleOut = dist/distPrev*scalePrev;
outlet(3, dist);
outlet(2, scaleOut);
var angle = findAngle(p, v);
//need to do something about when goes from -PI/2 to PI/2
//and the opposite problem.
if (angleReset) { //reset condition
anglePrev = angle;
angleReset = 0;
}
rotaOut = (angle-anglePrev)+rotaPrev;
outlet(1, angle);
outlet(0, rotaOut);
}
function sqr(a) {
return a*a;
}
//distance formula
function distanceFormula(p, v)
{
var d = Math.sqrt( sqr(v[0]-p[0]) + sqr(v[1]-p[1]) );
return d;
}
function findAngle(p, v)
{
//var a = Math.atan( (p[1]-v[1])/(p[0]-v[0]) );
var a = Math.atan2( (p[1]-v[1]),(p[0]-v[0]) );
return a;
}
function release() {
var i;
scalePrev = scaleOut;
distReset = 1;
rotaPrev = rotaOut;
angleReset = 1;
for (i=0; i<2; i++) {
offsetPrev[i] = offsetOut[i];
}
centerReset = 1;
}
function scale(s) {
scalePrev = scaleOut = s;
outlet(2, s);
}
function rota(r) {
rotaPrev = rotaOut = r;
outlet(0, r);
}
function offset(x,y) {
offsetPrev[0] = offsetOut[0] = x;
offsetPrev[1] = offsetOut[1] = y;
var offsetOutTemp = [];
offsetOutTemp[0] = -1*offsetOut[0];
offsetOutTemp[1] = -1*offsetOut[1];
outlet(4, offsetOutTemp);
}
function offset_mult(m) {
motionMultiplier = m;
}