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ResDLLMain.cpp
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#include <windows.h>
/////////////////////////////////////////////////////////////////////////////////////////////
// LibMain: entry point of DLL
BOOL WINAPI DllMain ( HANDLE hModule, DWORD fdwReason, LPVOID lpReserved )
{
switch ( fdwReason )
{
case DLL_PROCESS_ATTACH:
/* Code from LibMain inserted here. Return TRUE to keep the
DLL loaded or return FALSE to fail loading the DLL.
You may have to modify the code in your original LibMain to
account for the fact that it may be called more than once.
You will get one DLL_PROCESS_ATTACH for each process that
loads the DLL. This is different from LibMain which gets
called only once when the DLL is loaded. The only time this
is critical is when you are using shared data sections.
If you are using shared data sections for statically
allocated data, you will need to be careful to initialize it
only once. Check your code carefully.
Certain one-time initializations may now need to be done for
each process that attaches. You may also not need code from
your original LibMain because the operating system may now
be doing it for you.
*/
break;
case DLL_THREAD_ATTACH:
/* Called each time a thread is created in a process that has
already loaded (attached to) this DLL. Does not get called
for each thread that exists in the process before it loaded
the DLL.
Do thread-specific initialization here.
*/
break;
case DLL_THREAD_DETACH:
/* Same as above, but called when a thread in the process
exits.
Do thread-specific cleanup here.
*/
break;
case DLL_PROCESS_DETACH:
/* Code from _WEP inserted here. This code may (like the
LibMain) not be necessary. Check to make certain that the
operating system is not doing it for you.
*/
break;
}
return TRUE;
}