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ApplicationStateCallback.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AltSalt.Maestro {
public class ApplicationStateCallback : MonoBehaviour
{
[SerializeField]
private GameObjectGenericAction _onApplicationPause = new GameObjectGenericAction();
private GameObjectGenericAction onApplicationPause
{
get => _onApplicationPause;
set => _onApplicationPause = value;
}
[SerializeField]
private GameObjectGenericAction _onApplicationQuit = new GameObjectGenericAction();
private GameObjectGenericAction onApplicationQuit
{
get => _onApplicationQuit;
set => _onApplicationQuit = value;
}
private void OnApplicationPause(bool paused)
{
if (Application.isPlaying == false) return;
onApplicationPause.Invoke(this.gameObject);
}
private void OnApplicationQuit()
{
if (Application.isPlaying == false) return;
onApplicationQuit.Invoke(this.gameObject);
}
}
}