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In blender, you select a face, then press . and all viewport movements are fixed to this face. How to do this in armor?
The text was updated successfully, but these errors were encountered:
Good day! Not how. You can't choose a polygon here. And all the manipulations with the camera in the picture.
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Will make it happen eventually, linking with #251.
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In blender, you select a face, then press . and all viewport movements are fixed to this face. How to do this in armor?
The text was updated successfully, but these errors were encountered: