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Unity.xcconfig
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Unity.xcconfig
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//
// Unity.xcconfig
//
// Created by Adam Venturella on 10/28/15.
// Settings from http://www.the-nerd.be/2015/08/20/a-better-way-to-integrate-unity3d-within-a-native-ios-application/
UNITY_RUNTIME_VERSION = 5.3.4f1;
UNITY_SCRIPTING_BACKEND = il2cpp;
UNITY_IOS_EXPORT_PATH = ${SOURCE_ROOT}/Unity;
GCC_PREFIX_HEADER = ${SOURCE_ROOT}/PrefixHeader.pch;
OTHER_LDFLAGS = -weak-lSystem -weak_framework CoreMotion -weak_framework GameKit -weak_framework iAd -framework CoreGraphics -framework AVFoundation -framework CoreVideo -framework CoreMedia -framework SystemConfiguration -framework CoreLocation -framework MediaPlayer -framework CFNetwork -framework AudioToolbox -framework OpenAL -framework QuartzCore -framework OpenGLES -framework UIKit -framework Foundation -liconv.2 -liPhone-lib;
HEADER_SEARCH_PATHS = $(UNITY_IOS_EXPORT_PATH)/Classes $(UNITY_IOS_EXPORT_PATH)/Classes/Native $(UNITY_IOS_EXPORT_PATH)/Libraries/libil2cpp/include;
LIBRARY_SEARCH_PATHS = $(UNITY_IOS_EXPORT_PATH)/Libraries $(UNITY_IOS_EXPORT_PATH)/Libraries/libil2cpp/include $(UNITY_IOS_EXPORT_PATH)/Libraries/Plugins/iOS;
ENABLE_BITCODE = NO;
OTHER_CFLAGS = -DINIT_SCRIPTING_BACKEND=1;
CLANG_CXX_LANGUAGE_STANDARD = compiler-default;
CLANG_CXX_LIBRARY = libc++;
CLANG_WARN_BOOL_CONVERSION = NO;
CLANG_WARN_CONSTANT_CONVERSION = NO;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES;
CLANG_WARN_EMPTY_BODY = NO;
CLANG_WARN_ENUM_CONVERSION = NO;
CLANG_WARN_INT_CONVERSION = NO;
CLANG_WARN_OBJC_ROOT_CLASS = YES;
CLANG_WARN_UNREACHABLE_CODE = NO;
CLANG_WARN__DUPLICATE_METHOD_MATCH = NO;
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
GCC_C_LANGUAGE_STANDARD = c99;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_THUMB_SUPPORT = NO;
GCC_USE_INDIRECT_FUNCTION_CALLS = NO;
GCC_WARN_64_TO_32_BIT_CONVERSION = NO;
GCC_WARN_64_TO_32_BIT_CONVERSION[arch=*64] = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = NO;
GCC_WARN_UNINITIALIZED_AUTOS = NO;
GCC_WARN_UNUSED_FUNCTION = NO;