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Intermittent OOM issues for Girder #489
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@manthey I found a file that is able to reproduce the issue! If you load this file: then just scrub rapidly up and down in Z before the tile cache builds. That seems to cause the issue. |
Here's what I found in the syslog:
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(Reproduced on two separate machines.) |
There are several things going on here. I'll break them out into individual issues.
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This particular test file shows up a bunch of the problems because it is larger than 2k x 2k per frame, but not optimally chunked internally AND has 6 channels. |
@manthey could you document here the progress to date and what remains? I think the histogram pre-cache and pixel value requests are important next steps but not sure. |
I discovered a bug (fix is girder/large_image#1283) where depending on what we did, we could prematurely close nd2 file handles. This could be forced by asking for a bad style, but could also happen with other conditions. If we saw segfaults in syslog that weren't OOM issues, this could have been the issue. The proximate problem was reported as a numpy operation attempting to access memory it wasn't allowed to. |
With the various changes and issues, I recommend we close this issue and if we see Girder crash again, we create a new issue with a syslog entry for the crash (whether an OOM kill or segfault). |
Excellent! Yes, I think we can close the issue for now. We were still having some OOM stability issues when multiple users were accessing the server, but we also just increased memory to 128GB and everything seems to be fine for now. |
We get out of memory issues that seem to kill Girder intermittently:
The issues seem to occur when multiple people are using the server, especially with somewhat larger files, but it is somewhat intermittent.
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