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NEWS: FLASHRAM NOW WORKS #16

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ariahiro64 opened this issue Oct 28, 2023 · 2 comments
Open

NEWS: FLASHRAM NOW WORKS #16

ariahiro64 opened this issue Oct 28, 2023 · 2 comments

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@ariahiro64
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ariahiro64 commented Oct 28, 2023

flashram support has been backported to altra64

@ariahiro64 ariahiro64 changed the title NOTICE: THIS IS BEING (KINDA) WORKED ON AGAIN! NEWS: FLASHRAM NOW WORKS Nov 14, 2023
@riggles1
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Replied in the other open issue, but got a chance to try again. Flashram is weird, so on reset it stays, with paper mario it stays for 1 poweroff, but doing a second poweroff and it's gone.
With Pokemon Snap it's gone after any power offs.

Not sure if there's anything other I could test right now, but just let me know if you think you know what's causing it and I'll test. Thanks though!

@riggles1
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Replied in the other open issue but putting it here abbreviated:

Pokemon Snap doesn't retain a save no matter what (continue should appear as long as you've selected save once, this game saves with the china firmware).
Saves work for other flashram games tested, Paper Mario and Super Smash Bros, but if the power is unexpectedly cut by accident the .fla saves are initialized, rather than just loading the previous save that successfully saved with a reset. Making playing those games rather risky.

I'll be testing more flashram games to see if other games don't save at all like with Snap.

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