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Cell.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2048
{
/**
Single cell class
Fields: value, fieldState
*/
public class Cell
{
int value;
/**
Constructor, set cell empty on create.
*/
public Cell()
{
this.value = 0;
}
/**
Check whether fieldstate is empty
*/
public bool isZeroValue()
{
return (value == 0);
}
/**
Set zero value to cell (reset cell).
*/
public void setZeroValue()
{
value = 0;
}
/**
Set beginning value
*/
public void setFirstValue()
{
value = 2;
}
/**
Set givenValue to current cell.
*/
public void setValue(int givenValue)
{
value = givenValue;
}
/**
Get Value
*/
public int getValue()
{
return value;
}
/**
Double value
*/
public void doubleValue()
{
value *= 2;
}
}
}