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hlslang.vcxproj.filters
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hlslang.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Machine Independent">
<UniqueIdentifier>{a4e79079-6489-48e7-8e6a-9810f1f94c99}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;y;l</Extensions>
</Filter>
<Filter Include="Machine Independent\Generated Source">
<UniqueIdentifier>{1836ce02-5dd1-4daa-bd01-37b80d013cdf}</UniqueIdentifier>
</Filter>
<Filter Include="Machine Independent\CPP">
<UniqueIdentifier>{74f56d0d-0d37-4dcd-8947-78a5a5f0c69f}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{8e505afa-ca43-499d-b9d5-91cb69c5dbaf}</UniqueIdentifier>
</Filter>
<Filter Include="include">
<UniqueIdentifier>{d3607532-8571-478c-aa4f-7d3ccb1b96ea}</UniqueIdentifier>
</Filter>
<Filter Include="GLSL Code Gen">
<UniqueIdentifier>{85788c49-8554-4128-b288-54c9a15e2173}</UniqueIdentifier>
</Filter>
<Filter Include="OSDependent">
<UniqueIdentifier>{d8aa1db9-6e58-435a-8803-c00e3066fa4a}</UniqueIdentifier>
</Filter>
<Filter Include="OSDependent\Windows">
<UniqueIdentifier>{0eaec527-4b7a-4c85-af35-a711ae84522d}</UniqueIdentifier>
</Filter>
<Filter Include="OSDependent\Linux">
<UniqueIdentifier>{593fa08d-7939-4007-9d7e-2732fd1fe3e9}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
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<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="hlslang\MachineIndependent\HLSL2GLSL.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="hlslang\MachineIndependent\InfoSink.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="hlslang\MachineIndependent\Initialize.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="hlslang\MachineIndependent\Intermediate.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="hlslang\MachineIndependent\intermOut.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="hlslang\MachineIndependent\IntermTraverse.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="hlslang\MachineIndependent\ParseHelper.cpp">
<Filter>Machine Independent</Filter>
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<ClCompile Include="hlslang\MachineIndependent\PoolAlloc.cpp">
<Filter>Machine Independent</Filter>
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<ClCompile Include="hlslang\MachineIndependent\RemoveTree.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="hlslang\MachineIndependent\SymbolTable.cpp">
<Filter>Machine Independent</Filter>
</ClCompile>
<ClCompile Include="hlslang\MachineIndependent\Gen_hlslang.cpp">
<Filter>Machine Independent\Generated Source</Filter>
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<ClCompile Include="hlslang\MachineIndependent\Gen_hlslang_tab.cpp">
<Filter>Machine Independent\Generated Source</Filter>
</ClCompile>
<ClCompile Include="hlslang\GLSLCodeGen\glslCommon.cpp">
<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<ClCompile Include="hlslang\GLSLCodeGen\propagateMutable.cpp">
<Filter>GLSL Code Gen</Filter>
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<ClCompile Include="hlslang\GLSLCodeGen\typeSamplers.cpp">
<Filter>GLSL Code Gen</Filter>
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<ClCompile Include="hlslang\OSDependent\Windows\ossource.cpp">
<Filter>OSDependent\Windows</Filter>
</ClCompile>
<ClCompile Include="hlslang\OSDependent\Linux\ossource.cpp">
<Filter>OSDependent\Linux</Filter>
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<ClCompile Include="hlslang\MachineIndependent\preprocessor\sourceloc.cpp">
<Filter>Machine Independent\CPP</Filter>
</ClCompile>
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<Filter>Machine Independent\CPP</Filter>
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<Filter>Machine Independent\CPP</Filter>
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<Filter>Machine Independent\CPP</Filter>
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<ClCompile Include="hlslang\MachineIndependent\preprocessor\mojoshader_preprocessor.cpp">
<Filter>Machine Independent\CPP</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
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<Filter>Machine Independent</Filter>
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<Filter>Machine Independent</Filter>
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<Filter>Machine Independent</Filter>
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<ClInclude Include="hlslang\MachineIndependent\RemoveTree.h">
<Filter>Machine Independent</Filter>
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<ClInclude Include="hlslang\MachineIndependent\hlslang_tab.h">
<Filter>Machine Independent\Generated Source</Filter>
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<Filter>Machine Independent\CPP</Filter>
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<ClInclude Include="hlslang\Include\BaseTypes.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="hlslang\Include\ConstantUnion.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="hlslang\Include\InitializeParseContext.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="hlslang\Include\Types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\hlsl2glsl.h">
<Filter>include</Filter>
</ClInclude>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<Filter>GLSL Code Gen</Filter>
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<ClInclude Include="hlslang\OSDependent\Windows\osinclude.h">
<Filter>OSDependent\Windows</Filter>
</ClInclude>
<ClInclude Include="hlslang\OSDependent\Linux\osinclude.h">
<Filter>OSDependent\Linux</Filter>
</ClInclude>
<ClInclude Include="hlslang\MachineIndependent\preprocessor\mojoshader.h">
<Filter>Machine Independent\CPP</Filter>
</ClInclude>
<ClInclude Include="hlslang\MachineIndependent\preprocessor\mojoshader_internal.h">
<Filter>Machine Independent\CPP</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="hlslang\MachineIndependent\hlslang.l">
<Filter>Machine Independent</Filter>
</CustomBuild>
<CustomBuild Include="hlslang\MachineIndependent\hlslang.y">
<Filter>Machine Independent</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="hlslang\MachineIndependent\preprocessor\mojoshader_lexer.re">
<Filter>Machine Independent\CPP</Filter>
</None>
</ItemGroup>
</Project>