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Metal and framebuffer fetch #138

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ghost opened this issue Mar 2, 2017 · 0 comments
Open

Metal and framebuffer fetch #138

ghost opened this issue Mar 2, 2017 · 0 comments

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@ghost
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ghost commented Mar 2, 2017

What is the proper way to cross compile the GL_EXT_shader_framebuffer_fetch extension to Metal? I get an extension not supported error if I include: #extension GL_EXT_shader_framebuffer_fetch : enable in the shader. Searching the code I do find [[color(%d)]] in ir_print_metal_visitor.cpp.

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