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Thanks for all the hard work from everyone. I have been experimenting with using this renderer on iOS. I ran into an issue where everything was drawn upside down. I used to be able to fix this by flipping the projection matrix, but since the new commits related to VR, rendering now uses the built-in projection matrix (UNITY_MATRIX_P and UNITY_MATRIX_VP) so my fix is no longer applicable. Any insight how to fix this issue would be very welcome. Thanks!
The text was updated successfully, but these errors were encountered:
@ahegedusniantic hmm curious. I wonder why it is not flipped on macOS then. Since both of these would be going through Metal graphics APIs and should generally behave extremely similarly.
I ended up injecting a matrix to multiply UNITY_MATRIX_P every time it is used. Of course this just treats the symptom, it would be good to get to the root of this problem.
Thanks for all the hard work from everyone. I have been experimenting with using this renderer on iOS. I ran into an issue where everything was drawn upside down. I used to be able to fix this by flipping the projection matrix, but since the new commits related to VR, rendering now uses the built-in projection matrix (UNITY_MATRIX_P and UNITY_MATRIX_VP) so my fix is no longer applicable. Any insight how to fix this issue would be very welcome. Thanks!
The text was updated successfully, but these errors were encountered: