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w7p1.c
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w7p1.c
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/*
*****************************************************************************
Workshop - #7 (P1)
Full Name : MD ARAFAT KOYES
Student ID#: XXXX
Email : [email protected]
Section : XXX
Authenticity Declaration:
I declare this submission is the result of my own work and has not been
shared with any other student or 3rd party content provider. This submitted
piece of work is entirely of my own creation.
*****************************************************************************
*/
#define _CRT_SECURE_NO_WARNINGS
#define MAXIMUM_PATH_LENGTH 70
#define MINIMUM_PATH_LENGTH 10
#define MAXIMUM_LIVES 10
#define MINIMUM_LIVES 1
#define MULTIPLE 5
#include <stdio.h>
// Creating a user Defined Datatype
struct playerInfo {
int lives;
char playerCharacter;
int treasureCount;
int positionHistory[MAXIMUM_PATH_LENGTH];
};
struct gameInfo {
int moves;
int pathLength;
int bombLocations[MAXIMUM_PATH_LENGTH];
int treasureLocations[MAXIMUM_PATH_LENGTH];
};
int main(void)
{
// Declaring Variables
int i, j, k;
struct playerInfo player;
struct gameInfo game;
printf("================================\n");
printf(" Treasure Hunt!\n");
printf("================================\n");
printf("\n");
// Configuring the Player
printf("PLAYER Configuration\n");
printf("--------------------\n");
printf("Enter a single character to represent the player: ");
scanf(" %c", &player.playerCharacter);
do {
printf("Set the number of lives: ");
scanf("%d", &player.lives); // using do
if (player.lives < MINIMUM_LIVES || player.lives > MAXIMUM_LIVES)
{
printf(" Must be between 1 and 10!\n");
}
} while (player.lives < MINIMUM_LIVES || player.lives > MAXIMUM_LIVES);
printf("Player configuration set-up is complete\n");
printf("\n");
// Configuring the Game
printf("GAME Configuration\n");
printf("------------------\n");
do {
printf("Set the path length (a multiple of 5 between 10-70): ");
scanf("%d", &game.pathLength);
if ((game.pathLength < MINIMUM_PATH_LENGTH || game.pathLength > MAXIMUM_PATH_LENGTH) || (game.pathLength % MULTIPLE != 0))
{
printf(" Must be a multiple of 5 and between 10-70!!!\n");
}
} while ((game.pathLength < MINIMUM_PATH_LENGTH || game.pathLength > MAXIMUM_PATH_LENGTH) || (game.pathLength % MULTIPLE != 0));
// Number of Moves
do {
printf("Set the limit for number of moves allowed: ");
scanf("%d", &game.moves); // moves
if (game.moves < player.lives || game.moves >(int) (0.75 * game.pathLength))
{
printf(" Value must be between %d and %d\n", player.lives, (int)(0.75 * game.pathLength));
}
} while (game.moves < player.lives || game.moves >(int) (0.75 * game.pathLength));
printf("\n");
printf("BOMB Placement\n");
printf("--------------\n");
printf("Enter the bomb positions in sets of 5 where a value\n");
printf("of 1=BOMB, and 0=NO BOMB. Space-delimit your input.\n");
printf("(Example: 1 0 0 1 1) NOTE: there are 35 to set!\n");
for (i = 0; i < game.pathLength; i += 5) // fixed
{
printf(" Positions [%2d-%2d]: ", i + 1, i + 5);
scanf("%d %d %d %d %d", &game.bombLocations[i], &game.bombLocations[i + 1], &game.bombLocations[i + 2], &game.bombLocations[i + 3], &game.bombLocations[i + 4]);
}
printf("BOMB placement set\n");
printf("\n");
// Treasure Placement
printf("TREASURE Placement\n");
printf("------------------\n");
printf("Enter the treasure placements in sets of 5 where a value\n");
printf("of 1=TREASURE, and 0=NO TREASURE. Space-delimit your input.\n");
printf("(Example: 1 0 0 1 1) NOTE: there are 35 to set!\n");
// Prompting for Treasure placement
for (i = 0; i < game.pathLength; i += 5)
{
printf(" Positions [%2d-%2d]: ", i + 1, i + 5);
scanf("%d %d %d %d %d", &game.treasureLocations[i], &game.treasureLocations[i + 1], &game.treasureLocations[i + 2], &game.treasureLocations[i + 3], &game.treasureLocations[i + 4]);
}
printf("TREASURE placement set\n");
printf("\n");
printf("GAME configuration set-up is complete...\n");
printf("\n");
printf("------------------------------------\n");
printf("TREASURE HUNT Configuration Settings\n");
printf("------------------------------------\n");
printf("Player:\n");
printf(" Symbol : %c\n", player.playerCharacter);
printf(" Lives : %d\n", player.lives);
printf(" Treasure : [ready for gameplay]\n");
printf(" History : [ready for gameplay]\n");
printf("\n");
// Game Details
printf("Game:\n");
printf(" Path Length: %d\n", game.pathLength);
// Bombs
printf(" Bombs : ");
for (j = 0; j < game.pathLength; j++)
{
printf("%d", game.bombLocations[j]);
}
printf("\n");
// Treasures
printf(" Treasure : ");
// Treasures array
for (k = 0; k < game.pathLength; k++)
{
printf("%d", game.treasureLocations[k]);
}
printf("\n\n");
printf("====================================\n");
printf("~ Get ready to play TREASURE HUNT! ~\n");
printf("====================================\n");
printf("\n");
return 0;
}