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Quick Start
Setting up a Dependency Injection container couldn't be more easy.
First, create a sub-class of TyphoonAssembly as follows:
@interface MiddleAgesAssembly : TyphoonAssembly
- (Knight*)basicKnight;
- (Knight*)cavalryMan;
- (id<Quest>)defaultQuest;
@end
Add the method names in the header. This will allow compile-time checking and IDE code-completion. Now simply define instances to be built:
###Perform an Initializer Injection
- (Knight*)basicKnight
{
return [TyphoonDefinition withClass:[Knight class]
configuration:^(TyphoonDefinition* definition)
{
[definition useInitializer:@selector(initWithQuest:)
parameters:^(TyphoonMethod *initializer) {
[initializer injectParameterWith:[self defaultQuest]];
}];
}];
}
- (id<Quest>)defaultQuest
{
return [TyphoonDefinition withClass:[CampaignQuest class]];
}
###Obtain built instances from the container as follows:
TyphoonComponentFactory* factory = [[TyphoonBlockComponentFactory alloc]
initWithAssemblies:@[
[MiddleAgesAssembly assembly]
]];
//Code-completion + no 'magic strings'
Knight* knight = [(MiddleAgesAssembly*) factory basicKnight];
And we're done!
- We can proceed from one object graph to another, by injecting the assembly.
- We can have our classes injected into our app's delegate using plist integration
Key Concept: Before activation each method returns a TyphoonDefinition. After activation we'll use the same interface to return built instances. To avoid casting you can declare the return type as the type being built.
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Get familiar with Typhoon.
- Types of Injections
- What can be Injected
- Auto-injection (Objective-C)
- Scopes
- Storyboards
- TyphoonLoadedView
- Activating Assemblies
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For contributors or curious folks.